qmk-keychron-q3-colemak-dh/keyboards/planck/old_keymap_files/common_keymaps/keymap_peasant.c
Jack Humbert 649b33d778 Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)
* fixes from tmk's repo

* rename keyboard to keyboards
2016-06-21 22:39:54 -04:00

52 lines
3.4 KiB
C

#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Native */
ESC, Q, W, E, R, T, Y, U, I, O, P, FN2,
BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* QWERTY->PHOTOSHOP */
DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1,
O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9,
TAB, FN4, FN5, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9,
COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14),
[2] = KEYMAP( /* 2: FN3 PHOTOSHOP */
ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO,
NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21,
C, NO, FN22, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO,
FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout
[2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets
[3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer
[4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK
[5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse
[6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select
[7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill
[8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp
[9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer
[10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out
[11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders
[12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save
[13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy
[14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer
[15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer
[16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in
[17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders
[18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG
[19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
[20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
[21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
[23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
[25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
[26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
[27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
};