qmk-keychron-q3-colemak-dh/keyboards/littlealby/mute/keymaps/default/keymap.c
Alby Barber f487b726cd
[Keyboard] Adding Little Alby the Arduino Keyboard (#10713)
* Adding little Alby keyboard

* Adding readme and expanding programs

* Updating readme

* adding spirit guide

* changes based on review

* Updating config name and readme

* Update keyboards/littlealby/mute/rules.mk

Update tabbing

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/littlealby/mute/rules.mk

Remove other boards

Co-authored-by: Ryan <fauxpark@gmail.com>

* Changes based on review

* Update keyboards/littlealby/mute/config.h

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/littlealby/mute/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/littlealby/readme.md

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/littlealby/readme.md

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/littlealby/mute/config.h

Co-authored-by: Ryan <fauxpark@gmail.com>

* Adding unique vendor and Product IDs

* Update keyboards/littlealby/mute/config.h

Co-authored-by: Ryan <fauxpark@gmail.com>

* 0x4D55 = MU

* Adding default map

Co-authored-by: Alby Barber <albybarber@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-10-29 01:15:38 -07:00

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/* Copyright 2019 albybarber
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
SGUI(KC_A)
)
};