qmk-keychron-q3-colemak-dh/keyboards/q4z/keymaps/rjboone/keymap.c
Ryan Boone b887a1b995
[Keyboard] Add q4z keyboard (#13198)
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-07-19 22:27:18 -07:00

108 lines
3.4 KiB
C

/* Copyright 2021 rjboone
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers{
_BASE,
_NUM_SYM,
_NAV,
_GAME
};
enum combo_events {
COMBO_BSPC,
COMBO_NUMBAK,
COMBO_TAB,
COMBO_ESC,
COMBO_DEL,
};
#define KC_GA LGUI_T(KC_A)
#define KC_AS LALT_T(KC_S)
#define KC_CD LCTL_T(KC_D)
#define KC_SF LSFT_T(KC_F)
#define KC_SJ RSFT_T(KC_J)
#define KC_CK RCTL_T(KC_K)
#define KC_AL RALT_T(KC_L)
#define KC_GSCLN RGUI_T(KC_SCLN)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5,
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_SF, KC_G, KC_H, KC_SJ, KC_K, KC_L, KC_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT,
KC_LCTL, KC_LALT, KC_LGUI, LT(_NUM_SYM, KC_ENT), KC_SPC, MO(_NAV), TG(_GAME), KC_SLSH
),
[_NUM_SYM] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_LBRC, KC_RBRC, KC_EQL, KC_TRNS, KC_TRNS, KC_QUOT,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RSFT, KC_TRNS, KC_TRNS, KC_BSLS
),
[_NAV] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[_GAME] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5,
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_NO, KC_NO, KC_NO,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_ENT, KC_NO, TG(_GAME), KC_NO
),
};
#ifdef COMBO_ENABLE
const uint16_t PROGMEM combo_bspc[] = {KC_O, KC_P, COMBO_END};
const uint16_t PROGMEM combo_numbak[] = {KC_0, KC_9, COMBO_END};
const uint16_t PROGMEM combo_tab[] = {KC_A, KC_S, COMBO_END};
const uint16_t PROGMEM combo_esc[] = {KC_Q, KC_W, COMBO_END};
const uint16_t PROGMEM combo_del[] = {KC_MINS, KC_EQL, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[COMBO_BSPC] = COMBO(combo_bspc,KC_BSPC),
[COMBO_NUMBAK] = COMBO(combo_numbak,KC_BSPC),
[COMBO_TAB] = COMBO(combo_tab,KC_TAB),
[COMBO_ESC] = COMBO(combo_esc,KC_ESC),
[COMBO_DEL] = COMBO(combo_del,KC_DEL),
};
#endif
layer_state_t layer_state_set_user(layer_state_t state) {
#ifdef COMBO_ENABLE
switch(get_highest_layer(state)) {
case _GAME:
combo_disable();
break;
default:
combo_enable();
break;
}
#endif // COMBO_ENABLE
return state;
}