qmk-keychron-q3-colemak-dh/keyboards/monarch/keymaps/via/keymap.c
Nick Brassel 5d6d959421
Fix up via keymap builds. (#20383)
* Fix up via keymap builds.

- Usages of old IS_PRESSED.

* Fix up bad code.

* Fix up bad code.
2023-04-09 13:41:32 +01:00

93 lines
4.7 KiB
C

/*
Copyright 2021 King Keyboards www.kingkbs.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_MUTE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_LEFT, KC_DOWN, KC_RGHT,
KC_VOLD, KC_VOLU
),
[1] = LAYOUT_all(
QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_ON,
_______, _______, _______, BL_TOGG, _______, BL_DOWN, BL_OFF, BL_UP,
_______, _______
),
[2] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______
),
[3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______
)
};
keyevent_t encoder_ccw = {
.key = (keypos_t){.row = 5, .col = 0},
.pressed = false,
.type = KEY_EVENT
};
keyevent_t encoder_cw = {
.key = (keypos_t){.row = 5, .col = 1},
.pressed = false,
.type = KEY_EVENT
};
void matrix_scan_user(void) {
if (encoder_ccw.pressed) {
encoder_ccw.pressed = false;
encoder_ccw.time = timer_read();
action_exec(encoder_ccw);
}
if (encoder_cw.pressed) {
encoder_cw.pressed = false;
encoder_cw.time = timer_read();
action_exec(encoder_cw);
}
}
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
encoder_cw.pressed = true;
encoder_cw.time = timer_read();
action_exec(encoder_cw);
} else {
encoder_ccw.pressed = true;
encoder_ccw.time = timer_read();
action_exec(encoder_ccw);
}
return true;
}