qmk-keychron-q3-colemak-dh/keyboards/yushakobo/navpad/10_helix_r/config.h
Ryan 7e0299117b
Move encoder config to data driven (#19923)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2023-02-26 09:45:12 +11:00

78 lines
2.6 KiB
C

/*
Copyright 2021 yushakobo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4, F4 }
#define MATRIX_ROW_PINS_RIGHT { D4, C6, D7, E6, B4 }
#define MATRIX_COL_PINS { F5, F6, B2, B3, B1, F7, NO_PIN }
#define MATRIX_COL_PINS_RIGHT { F4, F5, F6, F7, B1, B3, B2 }
#define EE_HANDS
#ifdef RGB_DI_PIN
# define RGBLIGHT_LED_MAP { 0, 1, 2, 3, 4, 5, 6, 8, 7, \//navpad side
9, 10, 11, 12, 13, 14, \//helix side
20, 19, 18, 17, 16, 15, \
21, 22, 23, 24, 25, 26, \
33, 32, 31, 30, 29, 28, 27, \
34, 35, 36, 37, 38, 39, 40 }
#endif
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
# define RGBLED_NUM 9+32
# define RGBLED_SPLIT { 9, 32 }
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
#endif
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
#define QUICK_TAP_TERM 0
#define TAPPING_TERM 132
#define TAPPING_LAYER_TERM 90