8d46bb9cab
* Initial Zygomorph 5x6 code Split is not working yet * layout changes implement 4 row config option (not done yet), remove layout comments in layout.c * Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6 Also, info.json *should* be nearly usable for the configurator * temporary fix for pin D5 being broken * show D5 issue comment * add build notes * Pin B7 broken in split why? * remove fix * Fix some pin assignments * begin to fix keymap * Create new 5x6 layout * update key positions * Initial Zygomorph 5x6 code Split is not working yet * layout changes implement 4 row config option (not done yet), remove layout comments in layout.c * Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6 Also, info.json *should* be nearly usable for the configurator * temporary fix for pin D5 being broken * show D5 issue comment * add build notes * Pin B7 broken in split why? * remove fix * Fix some pin assignments * begin to fix keymap * Create new 5x6 layout * Rough first pass at split common conversion. Keymap cleanup to cover just the basics. Broke OLED code out into separate example. * Fix readme * Removal of old encoder / oled driver, fix for layout macros * small update * xulkal zygomorph keymaps * Removed the LED_MIRRORED option as leds are always mirrored on Zygomorph * Xulkal keymaps update * split rgb light support * fix line endings * Apply suggestions from code review Co-Authored-By: zvecr <git@zvecr.com> * More layout and compile fixes from pr review * Cleaning up rules.mk files * Apply suggestions from code review Co-Authored-By: zvecr <git@zvecr.com> * Updating defaults * Apply suggestions from code review Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
120 lines
9.7 KiB
C
120 lines
9.7 KiB
C
#pragma once
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/* Qwerty Layout
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* ,-----------------------------------------. ,-----------------------------------------.
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* | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Sft[ | Z | X | C | V | B | | N | M | , | . | / | Sft] |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | Win | ADJ | FN | Alt | Space| | Space| Left | Up | Down | Right| Ctrl |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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#define _________________QWERTY_L1_________________ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5
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#define _________________QWERTY_L2_________________ TD_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
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#define _________________QWERTY_L3_________________ RIS_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
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#define _________________QWERTY_L4_________________ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B
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#define _________________QWERTY_L5_________________ KC_LCPO, KC_LGUI, LOWER, RAISE, KC_LALT, KC_SPC
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#define _________________QWERTY_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0, TD_BSPC
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#define _________________QWERTY_R2_________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
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#define _________________QWERTY_R3_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
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#define _________________QWERTY_R4_________________ KC_N, KC_M, TD_COMM, KC_DOT, KC_SLASH, KC_RSPC
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#define _________________QWERTY_R5_________________ KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_RCPC
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#define ___________________GAME_L1_________________ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5
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#define ___________________GAME_L2_________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
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#define ___________________GAME_L3_________________ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
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#define ___________________GAME_L4_________________ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B
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#define ___________________GAME_L5_________________ KC_LCTL, KC_LGUI, LOWER, RAISE, KC_LALT, KC_SPC
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#define ___________________GAME_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
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#define ___________________GAME_R2_________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
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#define ___________________GAME_R3_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
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#define ___________________GAME_R4_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH, KC_RSFT
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#define ___________________GAME_R5_________________ KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_RCTL
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/* RAISE Layout
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* ,-----------------------------------------. ,-----------------------------------------.
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* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | PGDN | UP | PGUP | |QWERTY| | | INS | HOME | PGUP | PRINT| |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | LEFT | DOWN | RIGHT| | GAME | | | DEL | END | PGDN |SCRLCK| |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | PREV | VOL- | VOL+ | NEXT | PLAY |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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#define __________________RAISE_L1_________________ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
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#define __________________RAISE_L2_________________ _______, KC_PGDN, KC_UP, KC_PGUP, _______, QWERTY
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#define __________________RAISE_L3_________________ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, GAME
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#define __________________RAISE_L4_________________ _______, _______, _______, _______, _______, _______
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#define __________________RAISE_L5_________________ _______, _______, _______, _______, _______, _______
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#define __________________RAISE_R1_________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11
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#define __________________RAISE_R2_________________ _______, KC_INS, KC_HOME, KC_PGUP, KC_PSCR, _______
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#define __________________RAISE_R3_________________ _______, KC_DEL, KC_END, KC_PGDN, KC_SLCK, _______
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#define __________________RAISE_R4_________________ _______, _______, _______, _______, _______, _______
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#define __________________RAISE_R5_________________ _______, KC_MPRV, KC_MPRV, KC_VOLD, KC_MNXT, KC_MPLY
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/* LOWER Layout
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* ,-----------------------------------------. ,-----------------------------------------.
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* | |RGBMD |RGBRMD|RGBTOG| | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | SPDI | SAI | VAI | HUI | RESET| | | | | 7 | 8 | 9 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | SPDD | SAD | VAD | HUD |RGBRST| | | | | 4 | 5 | 6 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | 1 | 2 | 3 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | 0 | . | |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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#define __________________LOWER_L1_________________ _______, RGB_RMOD, RGB_MOD, RGB_TOG, _______, _______
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#define __________________LOWER_L2_________________ RGB_SPI, RGB_SAI, RGB_VAI, RGB_HUI, RESET, _______
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#define __________________LOWER_L3_________________ RGB_SPD, RGB_SAD, RGB_VAD, RGB_HUD, RGBRST, _______
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#define __________________LOWER_L4_________________ _______, _______, _______, _______, _______, _______
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#define __________________LOWER_L5_________________ _______, _______, _______, _______, _______, _______
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#define __________________LOWER_R1_________________ _______, _______, _______, _______, _______, KC_DEL
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#define __________________LOWER_R2_________________ _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, _______
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#define __________________LOWER_R3_________________ _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, _______
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#define __________________LOWER_R4_________________ _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, _______
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#define __________________LOWER_R5_________________ _______, _______, _______, KC_KP_0, KC_PDOT, _______
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/* ADJUST Layout
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | RESET| DEBUG| | | | | |TERM_ON|TERM_OFF| | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | |MusMod|Aud on|AudOff|AGnorm| |AGswap|ClkUp |ClkDwn| | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus on|MusOff|MidiOn| |MidOff|ClkOn |ClkOff| | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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#define _________________ADJUST_L1_________________ _______, _______, _______, _______, _______, _______
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#define _________________ADJUST_L2_________________ _______, RESET, DEBUG, _______, _______, _______
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#define _________________ADJUST_L3_________________ _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM
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#define _________________ADJUST_L4_________________ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON
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#define _________________ADJUST_L5_________________ _______, _______, _______, _______, _______, _______
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#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______, _______
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#define _________________ADJUST_R2_________________ _______, TERM_ON, TERM_OFF, _______, _______, _______
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#define _________________ADJUST_R3_________________ AG_SWAP, CK_UP, CK_DOWN, _______, _______, _______
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#define _________________ADJUST_R4_________________ MI_OFF, CK_ON, CK_OFF, _______, _______, _______
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#define _________________ADJUST_R5_________________ _______, _______, _______, _______, _______, _______
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