qmk-keychron-q3-colemak-dh/keyboards/keybage/radpad/radpad.h
Brandon Schlack a6a13f9626
[Keyboard] Add Keybage folder for RadPad (#9745)
* [Keyboard] Initial Keybage/RadPad firmware

* [Keyboard] RadPad apply pull request feedback

- Change `LAYOUT_***_Encoders` to `LAYOUT_***_encoders` in <keyboard>.h
- Remove bootloader comments and unnecessary build options from rules.mk
- Use `LTO_ENABLE`
- Remove empty config.h from default keymap
- Remove trailing ` \` from keymap

* [Keyboard] RadPad fix info.json

- Change `LAYOUT_***_Encoders` to `LAYOUT_***_encoders` in info.json

* [Keyboard] Add host LED status to OLED display

* [Keyboard] Use LAYOUT_4x4_encoders, not LAYOUT

* [Keyboard] Use LAYOUT_4x4_encoders, not LAYOUT

* [Keyboard] Remove DESCRIPTION from config.h
2020-07-26 22:32:04 +01:00

88 lines
2.2 KiB
C

/* Copyright 2020 Brandon Schlack
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_4x4_encoders( \
k00, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, k43 \
) \
{ \
{ k00, XXX, XXX, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ k40, k41, k42, k43 } \
}
#define LAYOUT_4x3_encoders( \
k00, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33 \
) \
{ \
{ k00, XXX, XXX, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ XXX, XXX, XXX, XXX } \
}
#define LAYOUT_3x4_encoders( \
k01, k03, \
k11, k12, k13, \
k21, k22, k23, \
k31, k32, k33, \
k41, k42, k43 \
) \
{ \
{ XXX, k01, XXX, k03 }, \
{ XXX, k11, k12, k13 }, \
{ XXX, k21, k22, k23 }, \
{ XXX, k31, k32, k33 }, \
{ XXX, k41, k42, k43 } \
}
#define LAYOUT_3x3_encoders( \
k01, k03, \
k11, k12, k13, \
k21, k22, k23, \
k31, k32, k33 \
) \
{ \
{ XXX, k01, XXX, k03 }, \
{ XXX, k11, k12, k13 }, \
{ XXX, k21, k22, k23 }, \
{ XXX, k31, k32, k33 }, \
{ XXX, XXX, XXX, XXX } \
}