qmk-keychron-q3-colemak-dh/users/mattly/mattly.h
Matthew Lyon b618aecc95
[Keymap] small changes, game layer for mattly keymap (#21375)
Co-authored-by: Ryan <fauxpark@gmail.com>
2023-07-05 23:03:45 -07:00

122 lines
3.2 KiB
C

/* Copyright 2019 Matthew Lyon
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef USERSPACE
#define USERSPACE
#include "quantum.h"
enum {
_BASE_MAC,
_OVER_WIN,
_NAVNUM,
_NAVNUM_WIN,
_SYMBOL,
_GAME,
_FUNCT,
_FUNCT_WIN,
};
// == System
#define TOG_WIN TG(_OVER_WIN)
#define TOG_GAM TG(_GAME)
// == Thumbs
// left hand
#define ESC_HYP MT(MOD_HYPR, KC_ESC)
#define TAB_NUM LT(_NAVNUM, KC_TAB)
#define SPC_SFT MT(MOD_LSFT, KC_SPC)
#define ENT_SYM LT(_SYMBOL, KC_ENT)
// right hand
#define SPC_SFT MT(MOD_LSFT, KC_SPC)
#define BSP_SYM LT(_SYMBOL, KC_BSPC)
#define DEL_WRP MT(MOD_LCTL | MOD_LALT | MOD_LGUI, KC_DEL)
#define NAVLOCK TG(_NAVNUM)
#define SYMLOCK TG(_SYMBOL)
// == QWERTY
// left hand home row
#define A_CTL MT(MOD_LCTL, KC_A)
#define A_GUI MT(MOD_LGUI, KC_A)
#define S_ALT MT(MOD_LALT, KC_S)
#define D_GUI MT(MOD_LGUI, KC_D)
#define D_CTL MT(MOD_LCTL, KC_D)
#define F_SFT MT(MOD_LSFT, KC_F)
// left hand aux
#define W_CTL MT(MOD_LCTL, KC_W)
#define W_GUI MT(MOD_LGUI, KC_W)
#define E_ALT MT(MOD_LALT, KC_E)
#define R_GUI MT(MOD_LGUI, KC_R)
#define R_CTL MT(MOD_LCTL, KC_R)
// right hand home row
#define J_SFT MT(MOD_RSFT, KC_J)
#define K_GUI MT(MOD_RGUI, KC_K)
#define K_CTL MT(MOD_RCTL, KC_K)
#define L_ALT MT(MOD_RALT, KC_L)
#define MINSCTL MT(MOD_RCTL, KC_MINS)
#define MINSGUI MT(MOD_RGUI, KC_MINS)
// right hand aux
#define U_GUI MT(MOD_RGUI, KC_U)
#define U_CTL MT(MOD_RCTL, KC_U)
#define I_ALT MT(MOD_RALT, KC_I)
#define O_CTL MT(MOD_RCTL, KC_O)
#define O_GUI MT(MOD_RGUI, KC_O)
// == OS X default keys
// movement by text
#define M_BWORD LALT(KC_LEFT)
#define W_BWORD LCTL(KC_LEFT)
#define M_FWORD LALT(KC_RIGHT)
#define W_FWORD LCTL(KC_RIGHT)
#define M_BLINE LGUI(KC_LEFT)
#define M_ELINE LGUI(KC_RIGHT)
#define M_BPARA LOPT(KC_UP)
#define M_NPARA LOPT(KC_DOWN)
// gui navigation
#define M_NXWIN LGUI(KC_GRV) // Next Window
#define W_NXWIN LALT(KC_TAB)
#define M_PVWIN LGUI(LSFT(KC_GRV)) // Prev Window
#define W_PVWIN LALT(LSFT(KC_TAB))
#define M_NXTAB LGUI(LSFT(KC_RBRC)) // Next Tab
#define W_NXTAB LCTL(KC_PGDN)
#define M_PVTAB LGUI(LSFT(KC_LBRC)) // Prev Tab
#define W_PVTAB LCTL(KC_PGUP)
#define M_NAVBK LGUI(KC_LBRC) // Navigate Forward
#define W_NAVBK LALT(KC_LEFT)
#define M_NAVFW LGUI(KC_RBRC) // Navigate Back
#define W_NAVFW LALT(KC_RIGHT)
// == UNDERGLOW
#ifdef RGBLIGHT_ENABLE
#define HSV_CAPS 55, 255, 255
#define HSV_ERR 0, 255, 96
#define HSV_MAC 250, 255, 192
#define HSV_WIN 250, 192, 128
#define HSV_SYMBOL 235, 255, 255
#define HSV_NAVNUM 20, 255, 255
#define HSV_GAME 40, 255, 255
#define HSV_FUNCT 200, 255, 255
#define HSV_RESET 180, 255, 255
#endif
#endif