qmk-keychron-q3-colemak-dh/keyboards/handwired/xealous/rev1/config.h

82 lines
2.3 KiB
C

/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4131
#define PRODUCT_ID 0x5141
#define DEVICE_VER 0x0001
#define MANUFACTURER XeaLouS
#define PRODUCT XeaL60
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 8
// wiring of each half
// Ascii art of pro micro. Pin names PD3, PD2, etc.
//Usage| Name | Label Label| Name | Usage
// PORT
// | PD3 TX0 RAW |
// | PD2 RX1 GND |SerGnd
// | GND RESET |
// | GND VCC |SerVCc
// | PD1 2 A3 PF4 | Col7
//Ser | PD0 3 A2 PF5 | Col6
//Row4 | PD4 4 A1 PF6 | Col5
//AUDIO| PC6 5 A0 PF7 | Col4
//Row3 | PD7 6 15 PB1 | Col3
//Row2 | PE6 7 14 PB3 | Col2
//Row1 | PB4 8 13 PB2 | Col1
//Row0 | PB5 9 10 PB6 | Col0
// Note reservation of C6 for audio
#define MATRIX_ROW_PINS { B5, B4, E6, D7, D4 }
#define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5, F4 }
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
#define NO_ACTION_ONESHOT
#define IGNORE_MOD_TAP_INTERRUPT