ad702096a9
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Franklyn Tackitt <franklyn@tackitt.net>
74 lines
6.1 KiB
C
74 lines
6.1 KiB
C
/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#pragma once
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#include "sol3.h"
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// clang-format off
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/* Blank ascii map to reuse, with labeled possible encoder positions, *rgb encoder only
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┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
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│ │ │ │ │ │ │ E2 │ │ E5 │ │ │ │ │ │ │
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├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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│ │ │ │ │ │ │ E2 │ │ E5 │ │ │ │ │ │ │
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├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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│ │ │ │ E1 │ E1 │ │ E0* │ │ E3* │ │ E4 │ E4 │ │ │ │
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└──────┴──────┴──────┴──────┴──────┤ ├──────┤ ├──────┤ ├──────┴──────┴──────┴──────┴──────┘
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│ │ E0 │ │ E3 │ │
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└──────┴──────┘ └──────┴──────┘
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┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐
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│ E0↑ │ E0↓ │ E1↑ │ E1↓ │ E2↑ │ E2↓ │ │ E3↑ │ E3↓ │ E4↑ │ E4↓ │ E5↑ │ E5↓ │
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└──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘
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┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
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│ │ │ │ │ │ │ │ │ │ │ │
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└──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
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*/
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#define LAYOUT( \
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L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
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L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
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L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
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L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
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L40, L41, L42, L43, L44, L45, L46, L47, R40, R41, R42, R43, R44, R45, R46, R47, \
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\
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E0L, E0R, E1L, E1R, E2L, E2R, E3L, E3R, E4L, E4R, E5L, E5R, \
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LT0, LT1, LT2, LSL, LSR, RT0, RT1, RT2, RSL, RSR \
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) \
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{ \
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/* Left Half */ \
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{ L00, L01, L02, L03, L04, L05, L06, LT0 }, \
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{ L10, L11, L12, L13, L14, L15, L16, LT1 }, \
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{ L20, L21, L22, L23, L24, L25, L26, LT2 }, \
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{ L30, L31, L32, L33, L34, L35, L36, KC_NO }, \
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{ L40, L41, L42, L43, L44, L45, L46, L47 }, \
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{ E0L, E0R, E1L, E1R, E2L, E2R, LSL, LSR }, \
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/* Right Half */ \
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{ R06, R05, R04, R03, R02, R01, R00, RT0 }, \
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{ R16, R15, R14, R13, R12, R11, R10, RT1 }, \
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{ R26, R25, R24, R23, R22, R21, R20, RT2 }, \
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{ R36, R35, R34, R33, R32, R31, R30, KC_NO }, \
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{ R47, R46, R45, R44, R43, R42, R41, R40 }, \
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{ E3L, E3R, E4L, E4R, E5L, E5R, RSL, RSR } \
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}
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// clang-format on
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// weak functions overridable by the user
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void render_layer_status(void);
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void render_leds_status(void);
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void render_touch_status(void);
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void render_audio_status(void);
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#ifdef RGB_MATRIX_ENABLE
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// utility function to cycle active led zones
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void rgb_matrix_increase_flags(void);
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#endif |