6dc2d5956f
Pulled some functionality from the endgame keymap for the Drop Ctrl. * very shortened version of the Endgame keymap * fixed pictures * fixed link * fixed link * fix files * add GREEN RGB * fixed GREEN RGB * not supposed to be in my fork... * wasn't supposed to be in my fork. * I have fixed the layer 0 RGB Settings; you can now apply layer using "COLOR" in the layout template. * I've renamed to pregame, fixed several files * added Underglow RGB layout, changed def ault RGB color * fixed the color of the default profile like i want it * Added IRL Photo * Update keymap.c disabled debugging. * Update keymap.c * Update config.h * Update README.md * Update keymap.h * Changed some settings on rules for clean up. * Changed some settings on rules for clean up. * fixed some errors, cleaned things up * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md * Fixed changes recommended by Fauxpark * Added changes recommended by fauxpark * trying to fix my repo * Still trying to fix merge issues * changed to lowercase * Delete reading.md * Trying to rebase my repo * stuck in rebase loop trying to fix local files and update * updating readme file
59 lines
2.0 KiB
C
59 lines
2.0 KiB
C
/* Copyright 2020 elijahblake81
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// HID has not yet been implemented for this keyboard
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// #include "raw_hid.h"
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#define MILLISECONDS_IN_SECOND 1000
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// These are just to make it neater to use builtin HSV values in the keymap
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#define RED {HSV_RED}
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#define CORAL {HSV_CORAL}
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#define ORANGE {HSV_ORANGE}
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#define GOLDEN {HSV_GOLDENROD}
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#define GOLD {HSV_GOLD}
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#define YELLOW {HSV_YELLOW}
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#define CHART {HSV_CHARTREUSE}
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#define GREEN {HSV_GREEN}
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#define SPRING {HSV_SPRINGGREEN}
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#define TURQ {HSV_TURQUOISE}
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#define TEAL {HSV_TEAL}
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#define CYAN {HSV_CYAN}
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#define AZURE {HSV_AZURE}
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#define BLUE {HSV_BLUE}
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#define PURPLE {HSV_PURPLE}
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#define MAGENT {HSV_MAGENTA}
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#define PINK {HSV_PINK}
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//========================================================== CONFIGURABLE DEFAULTS ==========================================================
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extern bool g_suspend_state;
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extern rgb_config_t rgb_matrix_config;
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bool disable_layer_color;
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enum alt_keycodes {
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U_T_AUTO = SAFE_RANGE, // USB Extra Port Toggle Auto Detect / Always Active
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U_T_AGCR, // USB Toggle Automatic GCR control
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DBG_TOG, // DEBUG Toggle On / Off
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DBG_MTRX, // DEBUG Toggle Matrix Prints
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DBG_KBD, // DEBUG Toggle Keyboard Prints
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DBG_MOU, // DEBUG Toggle Mouse Prints
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MD_BOOT, // Restart into bootloader after hold timeout
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};
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