qmk-keychron-q3-colemak-dh/keyboards/abstract/ellipse/keymaps/abstractkb/keymap.c
AbstractKB a1e2d51712 [Keyboard] Added Abstract Ellipse Rev1 (#5939)
* mostly done with first version of Ellipse Rev1 software

* mostly done, error with backlight breathing

* more testing and changing default keymaps

* ready for first release attempt

* fix newline in readme

* fix copyright and extraneous declarations and symbols

* remove more excess backslashes

* fixed more formatting
2019-05-24 14:10:40 -07:00

66 lines
1.6 KiB
C

/* Copyright 2019 AbstractKB
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines the keycodes used by our macros in process_record_user
/*enum custom_keycodes {
MYKEY = SAFE_RANGE
};*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_MUTE, RGB_TOG, BL_TOGG,
RGB_M_SW, RGB_M_P, BL_BRTG
)
};
/*bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}*/
/*void matrix_init_user(void) {
}*/
/*void matrix_scan_user(void) {
}*/
/*void led_set_user(uint8_t usb_led) {
}*/
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) { /* Second encoder */
if (clockwise) {
rgblight_increase_hue_noeeprom();
} else {
rgblight_decrease_hue_noeeprom();
}
} else if (index == 2) { /* Third encoder */
if (clockwise) {
backlight_increase();
} else {
backlight_decrease();
}
}
}