qmk-keychron-q3-colemak-dh/keyboards/crkbd/keymaps/like_jis/keymap.c
Olivier Poitrey 2d5c16dfd4 [Keymap] crkbd/keymaps/rs: add rs keymap to corne keyboard and adapt others (#5181)
Update all my keymaps to work with 40 keys. Refactor code using
Userspace.
2019-05-07 10:43:08 -07:00

292 lines
9.4 KiB
C

#include QMK_KEYBOARD_H
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif
#include "oled_helper.h"
extern keymap_config_t keymap_config;
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
LOWER = SAFE_RANGE,
RAISE,
ADJUST,
KANJI,
RGBRST
};
enum tapdances{
TD_CODO = 0,
// TD_MNUB,
};
// Layer Mode aliases
#define KC_LOWER LOWER
#define KC_RAISE RAISE
#define KC______ KC_TRNS
#define KC_XXXXX KC_NO
#define KC_KANJI KANJI
#define KC_RST RESET
#define KC_LRST RGBRST
#define KC_LTOG RGB_TOG
#define KC_LHUI RGB_HUI
#define KC_LHUD RGB_HUD
#define KC_LSAI RGB_SAI
#define KC_LSAD RGB_SAD
#define KC_LVAI RGB_VAI
#define KC_LVAD RGB_VAD
#define KC_LMOD RGB_MOD
#define KC_KNRM AG_NORM
#define KC_KSWP AG_SWAP
#define KC_TBSF LSFT_T(KC_TAB)
// #define KC_SPSF LSFT_T(KC_SPC)
#define KC_ALAP LALT_T(KC_APP)
#define KC_CODO TD(TD_CODO)
// #define KC_MNUB TD(TD_MNUB)
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
// [TD_MNUB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, LSFT(KC_RO)),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
ESC, Q, W, E, R, T, Y, U, I, O, P, MINS,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
TBSF, A, S, D, F, G, H, J, K, L, UP, ENT,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
LCTRL, Z, X, C, V, B, N, M, CODO, LEFT, DOWN, RGHT,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
LGUI, LOWER, BSPC, SPC, RAISE, ALAP \
//`--------------------' `--------------------'
),
[_LOWER] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
_____, F1, F2, F3, F4, F5, XXXXX, MINS, EQL, JYEN, LBRC, RBRC,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
_____, F6, F7, F8, F9, F10, XXXXX, XXXXX, XXXXX, SCLN, QUOT, BSLS,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
_____, F11, F12, TAB, KANJI, ENT, XXXXX, XXXXX, COMM, DOT, SLSH, RO,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
_____, _____, DEL, _____, _____, APP \
//`--------------------' `--------------------'
),
[_RAISE] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
_____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, PSLS,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
_____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, QUOT, 4, 5, 6, PPLS, PAST,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
_____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, 0, 1, 2, 3, DOT, PMNS,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
_____, _____, BSPC, _____, _____, LALT \
//`--------------------' `--------------------'
),
[_ADJUST] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
_____, RST, LRST, KNRM, KSWP, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
//|------+-------+------+------+------+-----| |------+------+------+------+------+------|
_____, LTOG, LHUI, LSAI, LVAI, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, PGUP, XXXXX,\
//|------+-------+------+------+------+-----| |------+------+------+------+------+------|
_____, LMOD, LHUD, LSAD, LVAD, XXXXX, XXXXX, XXXXX, XXXXX, HOME, PGDN, END,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
_____, _____, XXXXX, _____, _____, XXXXX \
//`--------------------' `--------------------'
)
};
#define L_BASE _BASE
#define L_LOWER (1<<_LOWER)
#define L_RAISE (1<<_RAISE)
#define L_ADJUST (1<<_ADJUST)
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
#ifdef SSD1306OLED
typedef struct {
uint8_t state;
char name[8];
}LAYER_DISPLAY_NAME;
#define LAYER_DISPLAY_MAX 5
const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = {
{L_BASE, "Base"},
{L_BASE + 1, "Base"},
{L_LOWER, "Lower"},
{L_RAISE, "Raise"},
{L_ADJUST_TRI, "Adjust"}
};
static inline const char* get_leyer_status(void) {
for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) {
if (layer_state == 0 && layer_display_name[i].state == default_layer_state) {
return layer_display_name[i].name;
} else if (layer_state != 0 && layer_display_name[i].state == layer_state) {
return layer_display_name[i].name;
}
}
return "?";
}
static char layer_status_buf[24] = "Layer state ready.\n";
static inline void update_keymap_status(void) {
snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n",
keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status());
}
static inline void render_keymap_status(struct CharacterMatrix *matrix) {
matrix_write(matrix, layer_status_buf);
}
#define UPDATE_KEYMAP_STATUS() update_keymap_status()
#define RENDER_KEYMAP_STATUS(a) render_keymap_status(a)
#else
#define UPDATE_KEYMAP_STATUS()
#define RENDER_KEYMAP_STATUS(a)
#endif
static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
pressed ? layer_on(layer1) : layer_off(layer1);
IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
UPDATE_KEY_STATUS(keycode, record);
bool result = false;
switch (keycode) {
case LOWER:
update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
break;
case RAISE:
update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
break;
case KANJI:
if (record->event.pressed) {
if (keymap_config.swap_lalt_lgui == false) {
register_code(KC_LANG2);
} else {
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG2);
}
break;
#ifdef RGBLIGHT_ENABLE
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
break;
case RGBRST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
break;
#endif
default:
result = true;
break;
}
UPDATE_KEYMAP_STATUS();
return result;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
UPDATE_KEYMAP_STATUS();
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
iota_gfx_init(!has_usb()); // turns on the display
#endif
}
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
void matrix_scan_user(void) {
iota_gfx_task(); // this is what updates the display continuously
}
static inline void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
static inline void render_status(struct CharacterMatrix *matrix) {
UPDATE_LED_STATUS();
RENDER_LED_STATUS(matrix);
RENDER_KEYMAP_STATUS(matrix);
UPDATE_LOCK_STATUS();
RENDER_LOCK_STATUS(matrix);
RENDER_KEY_STATUS(matrix);
}
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
#endif
matrix_clear(&matrix);
if (is_master) {
render_status(&matrix);
} else {
RENDER_LOGO(&matrix);
}
matrix_update(&display, &matrix);
}
#endif