023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
20 lines
767 B
C
20 lines
767 B
C
/*
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/ Copyright 2022 quarkeys
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/ This program is free software: you can redistribute it and/or modify
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/ it under the terms of the GNU General Public License as published by
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/ the Free Software Foundation, either version 2 of the License, or
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/ (at your option) any later version.
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/ This program is distributed in the hope that it will be useful,
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/ but WITHOUT ANY WARRANTY; without even the implied warranty of
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/ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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/ GNU General Public License for more details.
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/ You should have received a copy of the GNU General Public License
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/ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
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#define RGBLIGHT_LAYERS
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