59000f491f
* Added ottodokto keymaps for dz60 and tmo50. * moved placement of keymaps to proper directory * fixed accidental deletion of semicolon for tmo50 map * fix to use short form codes Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
48 lines
2.4 KiB
C
48 lines
2.4 KiB
C
#include QMK_KEYBOARD_H
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/*---default defines-------------------------------------------- */
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#define LT1_SPC LT(1, KC_SPC)
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#define LT2_SPC LT(2, KC_SPC)
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#define RGB_STA RGB_M_P // rgb static
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#define RGB_BRE RGB_M_B // rgb breathe
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#define RGB_RAI RGB_M_R // rgb rainbow
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#define RGB_SWI RGB_M_SW // rgb swirl
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#define RGB_SNA RGB_M_SN // rgb snake9
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#define RGB_KNI RGB_M_K // rgb knight
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#define RGB_GRA RGB_M_G // rgb gradient
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Default layer
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[0] = LAYOUT_all(
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KC_VOLU, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
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KC_VOLD, MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_MUTE, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS, KC_RSFT,
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KC_MPLY, KC_LGUI, KC_LALT, LT2_SPC, LT1_SPC, KC_RALT, MO(3)
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),
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// Numerals layer
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[1] = LAYOUT_all(
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KC_BRIU, KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL,
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KC_BRID, KC_CAPS, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______,
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RGB_MOD, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, _______, _______, _______, _______,
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RGB_RMOD, _______, _______, _______, _______, _______, _______
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),
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// FN & Navigation layer
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[2] = LAYOUT_all(
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KC_PGUP, _______, KC_END, KC_UP, KC_HOME, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______, _______,
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KC_PGDN, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______,
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KC_PSCR, _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______,
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KC_RGUI, _______, _______, _______, _______, _______, _______
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),
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// RGB Control Layer
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[3] = LAYOUT_all(
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RGB_SPI, RGB_TOG, RGB_HUD, RGB_VAI, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
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RGB_SPD, _______, RGB_SAD, RGB_VAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, RGB_STA, RGB_BRE, RGB_RAI, RGB_SWI, RGB_SNA, RGB_KNI, RGB_GRA, VLK_TOG, _______, _______, _______, EEP_RST,
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_______, _______, _______, _______, _______, _______, _______
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)
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};
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