qmk-keychron-q3-colemak-dh/keyboards/momoka_ergo/keymaps/default/keymap.c
James Young 1305b6d82e
Momoka Ergo: layout macro/Configurator fix (#13825)
* momoka_ergo.h: use modified QMK 3-character notation

Renames the matrix position arguments to use QMK's K<row><column> notation, but using L or R for the left and right halves, respectively.

* physically arrange layout macro

Arrange the layout macro and keycodes to resemble the assembled keyboard.

* info.json: rebuild LAYOUT data

Fixes mispositioned keys in QMK Configurator.
2021-07-31 12:16:51 -07:00

59 lines
4.1 KiB
C

/* Copyright 2021 StefanGrindelwald
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN1,
_FN2
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
MO(_FN1), KC_GRV, KC_EQL, KC_LEFT, KC_RGHT, KC_UP, KC_DOWN, KC_LBRC, KC_RBRC, MO(_FN1),
KC_LCTL, KC_LALT, KC_RGUI, KC_RCTL,
KC_HOME, KC_PGUP,
KC_BSPC, KC_DEL, KC_END, KC_PGDN, KC_ENT, KC_SPC
),
[_FN1] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
MO(_FN2), _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_MOD, RGB_TOG, MO(_FN2),
_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, RGB_VAI, RGB_VAD, RGB_SAI, RGB_SAD, _______,
_______, _______, _______, _______,
_______, RGB_HUI,
_______, _______, _______, RGB_HUD, _______, _______
),
[_FN2] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, RESET, _______, _______, _______, _______, RESET, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_MOD, RGB_TOG, _______,
_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, RGB_VAI, RGB_VAD, RGB_SAI, RGB_SAD, _______,
_______, _______, _______, _______,
_______, RGB_HUI,
_______, _______, _______, RGB_HUD, _______, _______
)
};