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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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.. | ||
ortho | ||
staggered | ||
config.h | ||
readme.md |
The Ave. (Avenue)
A Compact Battlestation.
- Keyboard Maintainer: The-Royal
- Hardware Supported: Rev10.0 Avenue PCBs (Ortholinear & Staggered)
- Hardware Availability: Through group-buy or self procurement via open-source files.
Make examples for this keyboard (after setting up your build environment):
Ortholinear:
make kingly_keys/ave/ortho:default
Staggered:
make kingly_keys/ave/staggered:default
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.