9f1f43bb86
* initial port of keymap to latest qmk version * forgot to add space cadet shift, fixed * corrected colors and added color macros * added custom rgb matrix effects * enabled extrakey * updated readme * Added GPL3 License Headers * Added images to readme * clang-format * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> * renamed README.md to readme.md Co-authored-by: Ryan <fauxpark@gmail.com>
52 lines
2.3 KiB
C++
52 lines
2.3 KiB
C++
/*
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QMK Firmware Massdrop CTRL M-AS Keymap
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Copyright (C) 2020 matthewrobo
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// !!! DO NOT ADD #pragma once !!! //
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// Step 1.
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// Declare custom effects using the RGB_MATRIX_EFFECT macro
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// (note the lack of semicolon after the macro!)
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RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE2)
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RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE2)
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RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS2)
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RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS2)
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// Step 2.
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// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static HSV SOLID_REACTIVE_WIDE_math2(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
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uint16_t effect = tick - dist > 255 || dist > 32 ? 255 : tick - dist;
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hsv.v = qadd8(hsv.v, 255 - effect);
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return hsv;
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}
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static HSV SOLID_REACTIVE_NEXUS_math2(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
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uint16_t effect = tick - dist > 255 || ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) ? 255 : tick - dist;
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hsv.v = qadd8(hsv.v, 255 - effect);
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hsv.h = rgb_matrix_config.hsv.h + dy / 4;
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return hsv;
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}
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bool SOLID_REACTIVE_WIDE2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math2); }
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bool SOLID_REACTIVE_MULTIWIDE2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math2); }
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bool SOLID_REACTIVE_NEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math2); }
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bool SOLID_REACTIVE_MULTINEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math2); }
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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