qmk-keychron-q3-colemak-dh/keyboards/coarse/cordillera/config.h

74 lines
2.1 KiB
C

/*
Copyright 2020 coarse <coarsekeys@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0x434B // CK for Coarse Keys
#define PRODUCT_ID 0x1401 // '20 - 001
#define DEVICE_VER 0x0001 // Revision prototype
#define MANUFACTURER Coarse
#define PRODUCT Cordillera
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 16
#define MATRIX_ROW_PINS { A13, B9, F1, A10, A9 }
#define MATRIX_COL_PINS { B15, B14, B13, B12, B11, B10, B2, B1, B8, B7, B6, B5, B4, B3, A15, A14 }
#define DIODE_DIRECTION COL2ROW
#define LED_NUM_LOCK_PIN B0
#define LED_CAPS_LOCK_PIN A1
#define LED_SCROLL_LOCK_PIN A0
#define LED_PIN_ON_STATE 0
#define BACKLIGHT_PIN A8
#define BACKLIGHT_PWM_DRIVER PWMD1
#define BACKLIGHT_PWM_CHANNEL 1
#define BACKLIGHT_PAL_MODE 1
#define BACKLIGHT_LEVELS 6
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT