ba11a1c807
* Gray Studio HB85 Initial Support * Fixed README image * Updated README * Disabled Bootmagic and Console for HB85 * Fixed Numpad 4 matrix place * Fixes board crashing with RGB enabled * Moved HB85 files to gray_studio folder * Uses old i2c library since this version makes RGB underglow work * Improved default keymap with underglow control layer * Removes obsolete program and uses generic script instead As per zvecr feedback * Uses GPIO Functions to initialise and set RGB underglow PINS
75 lines
1.7 KiB
C
75 lines
1.7 KiB
C
/*
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Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include "rgblight.h"
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#include "i2c.h"
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#include "quantum.h"
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#ifdef RGBLIGHT_ENABLE
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extern rgblight_config_t rgblight_config;
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void rgblight_set(void) {
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if (!rgblight_config.enable) {
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for (uint8_t i = 0; i < RGBLED_NUM; i++) {
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led[i].r = 0;
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led[i].g = 0;
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led[i].b = 0;
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}
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}
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i2c_init();
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i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
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}
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#endif
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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}
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void backlight_init_ports(void) {
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// initialize pins D0, D1, D4 and D6 as output
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setPinOutput(D0);
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setPinOutput(D1);
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setPinOutput(D4);
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setPinOutput(D6);
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// turn RGB LEDs on
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writePinHigh(D0);
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writePinHigh(D1);
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writePinHigh(D4);
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writePinHigh(D6);
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}
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void backlight_set(uint8_t level) {
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if (level == 0) {
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// turn RGB LEDs off
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writePinLow(D0);
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writePinLow(D1);
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writePinLow(D4);
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writePinLow(D6);
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} else {
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// turn RGB LEDs on
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writePinHigh(D0);
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writePinHigh(D1);
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writePinHigh(D4);
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writePinHigh(D6);
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}
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}
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