999391f3ae
* Added gmmk pro paddlegame keymap * Replaced config.h with my own * Adjust code to better fit style guide * Update readme to include layout * Fixed keymap, was missing a few keys * Replaced all instances of _isWinKeyDisabled with keymap_config.no_gui * Update keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Tomas Guinan <bngrybt@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
|
|
Copyright 2021 Tomas Guinan
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
|
|
const uint16_t GAME_TIMER[] = {
|
|
400, 350, 300, 250, 400, 350, 300, 250, 225, 200, 175, 150
|
|
};
|
|
|
|
bool game_start = false;
|
|
HSV last_hsv;
|
|
static uint8_t paddle_pos_full;
|
|
static uint8_t paddle_lives;
|
|
static uint8_t level_number;
|
|
static uint8_t bounce_count;
|
|
static uint8_t damage_count;
|
|
static uint16_t damage_timer;
|
|
static uint16_t ball_timer;
|
|
|
|
struct BallStruct
|
|
{
|
|
uint8_t x;
|
|
uint8_t y;
|
|
bool on;
|
|
bool up;
|
|
bool left;
|
|
bool enemy;
|
|
};
|
|
|
|
struct BallStruct ball[2];
|
|
|
|
void init_ball(uint8_t i);
|
|
void hurt_paddle(void); |