c66df16644
* Branch point for 2020 November 28 Breaking Change * Remove matrix_col_t to allow MATRIX_ROWS > 32 (#10183) * Add support for soft serial to ATmega32U2 (#10204) * Change MIDI velocity implementation to allow direct control of velocity value (#9940) * Add ability to build a subset of all keyboards based on platform. * Actually use eeprom_driver_init(). * Make bootloader_jump weak for ChibiOS. (#10417) * Joystick 16-bit support (#10439) * Per-encoder resolutions (#10259) * Share button state from mousekey to pointing_device (#10179) * Add hotfix for chibios keyboards not wake (#10088) * Add advanced/efficient RGB Matrix Indicators (#8564) * Naming change. * Support for STM32 GPIOF,G,H,I,J,K (#10206) * Add milc as a dependency and remove the installed milc (#10563) * ChibiOS upgrade: early init conversions (#10214) * ChibiOS upgrade: configuration file migrator (#9952) * Haptic and solenoid cleanup (#9700) * XD75 cleanup (#10524) * OLED display update interval support (#10388) * Add definition based on currently-selected serial driver. (#10716) * New feature: Retro Tapping per key (#10622) * Allow for modification of output RGB values when using rgblight/rgb_matrix. (#10638) * Add housekeeping task callbacks so that keyboards/keymaps are capable of executing code for each main loop iteration. (#10530) * Rescale both ChibiOS and AVR backlighting. * Reduce Helix keyboard build variation (#8669) * Minor change to behavior allowing display updates to continue between task ticks (#10750) * Some GPIO manipulations in matrix.c change to atomic. (#10491) * qmk cformat (#10767) * [Keyboard] Update the Speedo firmware for v3.0 (#10657) * Maartenwut/Maarten namechange to evyd13/Evy (#10274) * [quantum] combine repeated lines of code (#10837) * Add step sequencer feature (#9703) * aeboards/ext65 refactor (#10820) * Refactor xelus/dawn60 for Rev2 later (#10584) * add DEBUG_MATRIX_SCAN_RATE_ENABLE to common_features.mk (#10824) * [Core] Added `add_oneshot_mods` & `del_oneshot_mods` (#10549) * update chibios os usb for the otg driver (#8893) * Remove HD44780 References, Part 4 (#10735) * [Keyboard] Add Valor FRL TKL (+refactor) (#10512) * Fix cursor position bug in oled_write_raw functions (#10800) * Fixup version.h writing when using SKIP_VERSION=yes (#10972) * Allow for certain code in the codebase assuming length of string. (#10974) * Add AT90USB support for serial.c (#10706) * Auto shift: support repeats and early registration (#9826) * Rename ledmatrix.h to match .c file (#7949) * Split RGB_MATRIX_ENABLE into _ENABLE and _DRIVER (#10231) * Split LED_MATRIX_ENABLE into _ENABLE and _DRIVER (#10840) * Merge point for 2020 Nov 28 Breaking Change |
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.. | ||
config.h | ||
glcdfont_godspeed.c | ||
glcdfont_laser.c | ||
glcdfont_pulse.c | ||
glcdfont.c | ||
keymap.c | ||
readme.md | ||
rules.mk |
Corne keyboard layout
This is my highly personalized CRKBD layout. I use Colemak DHm as main typing layer. I use this keyboard and layout in my daily programming job and for everything at home, including gaming.
This keymap is the result of an evolution from Ultimate Hacking Keyboard to Iris, to Corne. It took many iterations and changes and only now I feel this is ready to be merged into the main QMK repository, because I think further changes will be minor. This is my 1.0 release so to speak.
Many thanks to foostan for the keyboard, all QMK contributors and drashna specifically for his work on this keyboard.
Layers
COLEMAKDHM
Main typing layer. I really love having SHIFT available on thumbs. I am a left thumb space bar person, so I put SPACE there and ENTER on right. I use CTRL key combos lot in my text editor and desktop environment. That's why I have two of them. I also found them to be a great position for the square brackets. ([
and ]
). These become parenthesis ((
and )
) on either of the layers.
Holding SHIFT while tapping BACKSPACE will output DEL. Holding both SHIFT keys will output SHIFT+DEL.
I don't know about you but "lower" and "raise" don't mean that much to me. I named my layers SYM
, short for symbols and NAV
, short for navigation. Holding the key will activate the layer for as long as it is held, double tapping it will switch to it. Single tapping it once will switch to main layer again.
Holding TAB will access NUM
layer which features a numpad.
SYM
Includes a number row, the symbols normally on SHIFT and numbers, as well as a numpad under right side homing keys.
NAV
This is where I access arrow keys, page up, down, home, end and F keys. I also added general tab forward and backward keys. Tab close and window close. I primarily use these in my browser, terminal and text editor.
UTIL
Short for utility. This is accessed by pressing both SYM
and NAV
at the same time. It has a software RESET
key, media keys, RGB control and switches main layer between Colemak and a gaming layer.
NUMPAD
This gives access to a numpad on the right half with some additional symbols I find useful when using the numpad.
GAMING
Sometimes I switch to type in Discord, Steam, or in game chat, so I think it's more important to keep typing functional than put WASD on where I want movement to be. This means I rebind my keys in all games. It's worth it to me.
I put movement on FRST (would be ESDF on QWERTY), because it lines up more comfortably with the columnar staggered layout of the Corne. It also gives more easy access to all keys on left half.
Most notable here is that there are no tap and hold differences anymore on left hand side besides the new layer key. This is a different layer than SYM
.
GAMING_EXT
This is the gaming extended layer where movement keys remain the same. This means I can keep moving while accessing second layer keys. All other keys are keys on which I can easily rebind something. Besides that it gives me an ENTER key which does not switch. This is good when a game requires you to hold ENTER.
RGB
I took a big inspiration from Drashna's RGB configuration and tweaked it.
RGB_UND
: Toggles underglow indicators on and off. Each layer has its own color.RGB_IDL
: This will enable/disable idle mode. By default, when typing, theDISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
will be used. When the idle timeout has exceeded the secondary animation will be activated, which isRGB_MATRIX_CYCLE_ALL
by default. When switching toGAMING
layer the timeout will be reduced and the idle animation changed toRGB_MATRIX_RAINBOW_PINWHEELS
. When idle mode is enabled,RGB_MATRIX_TYPING_HEATMAP
andRGB_MATRIX_MULTISPLASH
will be used for active animation. All others for idle animation. When disabling idle mode, the current idle animation will be activated. Additionally, on idling, the underglow layer indication will be deactivated.- There are no RGB mode cycle keys, but instead several keys to use a specific RGB directly. Each has their own default speed, although this can be changed.
Building
make crkbd/rev1:rpbaptist:dfu
Notes
I use several OLED slave side images, depending on the keycaps I am using. These also determine the default LED color and underglow.
make crkbd/rev1:rpbaptist:dfu THEME=pulse
Current supported themes are:
- godspeed
- laser
- pulse