c67e304593
* Enable External EEPROM on Planck Rev6 * Update KC_MAKE macro to use qmk cli util * Disable additional gradients for rgb matrix * Update analog code for newer methods * Update ergodox layout * Disable Grave Escape * Cleanup OLED code a bit * Remove old unicode code * Seperate RGB Matrix code from RGB Light code in userspace * Massive overhaul an generalization of personal OLED code Now lets hope I NEVER get a keyboard using a 128x32 in a normal orientation. * Super tiny cleanup * Enable Diablo layer on kyria * clang format pass * Additional OLED cleanup
334 lines
11 KiB
C
334 lines
11 KiB
C
#include "drashna.h"
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#include "rgb_stuff.h"
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#include "eeprom.h"
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extern rgblight_config_t rgblight_config;
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bool has_initialized;
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void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index); }
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/* Custom indicators for modifiers.
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* This allows for certain lights to be lit up, based on what mods are active, giving some visual feedback.
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* This is especially useful for One Shot Mods, since it's not always obvious if they're still lit up.
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*/
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#ifdef INDICATOR_LIGHTS
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void set_rgb_indicators(uint8_t this_mod, uint8_t this_led, uint8_t this_osm) {
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if (userspace_config.rgb_layer_change && get_highest_layer(layer_state) == 0) {
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if ((this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1 << USB_LED_CAPS_LOCK)) {
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# ifdef SHFT_LED1
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rgblight_sethsv_at(120, 255, 255, SHFT_LED1);
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# endif // SHFT_LED1
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# ifdef SHFT_LED2
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rgblight_sethsv_at(120, 255, 255, SHFT_LED2);
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# endif // SHFT_LED2
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} else {
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# ifdef SHFT_LED1
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rgblight_sethsv_default_helper(SHFT_LED1);
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# endif // SHFT_LED1
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# ifdef SHFT_LED2
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rgblight_sethsv_default_helper(SHFT_LED2);
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# endif // SHFT_LED2
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}
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if ((this_mod | this_osm) & MOD_MASK_CTRL) {
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# ifdef CTRL_LED1
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rgblight_sethsv_at(0, 255, 255, CTRL_LED1);
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# endif // CTRL_LED1
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# ifdef CTRL_LED2
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rgblight_sethsv_at(0, 255, 255, CTRL_LED2);
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# endif // CTRL_LED2
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} else {
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# ifdef CTRL_LED1
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rgblight_sethsv_default_helper(CTRL_LED1);
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# endif // CTRL_LED1
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# ifdef CTRL_LED2
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rgblight_sethsv_default_helper(CTRL_LED2);
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# endif // CTRL_LED2
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}
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if ((this_mod | this_osm) & MOD_MASK_GUI) {
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# ifdef GUI_LED1
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rgblight_sethsv_at(51, 255, 255, GUI_LED1);
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# endif // GUI_LED1
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# ifdef GUI_LED2
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rgblight_sethsv_at(51, 255, 255, GUI_LED2);
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# endif // GUI_LED2
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} else {
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# ifdef GUI_LED1
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rgblight_sethsv_default_helper(GUI_LED1);
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# endif // GUI_LED1
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# ifdef GUI_LED2
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rgblight_sethsv_default_helper(GUI_LED2);
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# endif // GUI_LED2
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}
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if ((this_mod | this_osm) & MOD_MASK_ALT) {
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# ifdef ALT_LED1
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rgblight_sethsv_at(240, 255, 255, ALT_LED1);
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# endif // ALT_LED1
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# ifdef GUI_LED2
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rgblight_sethsv_at(240, 255, 255, ALT_LED2);
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# endif // GUI_LED2
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} else {
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# ifdef GUI_LED1
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rgblight_sethsv_default_helper(ALT_LED1);
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# endif // GUI_LED1
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# ifdef GUI_LED2
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rgblight_sethsv_default_helper(ALT_LED2);
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# endif // GUI_LED2
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}
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}
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}
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/* Function for the indicators */
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void matrix_scan_indicator(void) {
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if (has_initialized) {
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set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods());
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}
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}
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#endif // INDICATOR_LIGHTS
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#ifdef RGBLIGHT_TWINKLE
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static rgblight_fadeout lights[RGBLED_NUM];
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__attribute__((weak)) bool rgblight_twinkle_is_led_used_keymap(uint8_t index) { return false; }
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/* This function checks for used LEDs. This way, collisions don't occur and cause weird rendering */
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bool rgblight_twinkle_is_led_used(uint8_t index) {
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switch (index) {
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# ifdef INDICATOR_LIGHTS
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# ifdef SHFT_LED1
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case SHFT_LED1:
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return true;
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# endif // SHFT_LED1
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# ifdef SHFT_LED2
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case SHFT_LED2:
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return true;
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# endif // SHFT_LED2
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# ifdef CTRL_LED1
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case CTRL_LED1:
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return true;
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# endif // CTRL_LED1
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# ifdef CTRL_LED2
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case CTRL_LED2:
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return true;
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# endif // CTRL_LED2
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# ifdef GUI_LED1
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case GUI_LED1:
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return true;
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# endif // GUI_LED1
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# ifdef GUI_LED2
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case GUI_LED2:
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return true;
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# endif // GUI_LED2
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# ifdef ALT_LED1
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case ALT_LED1:
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return true;
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# endif // ALT_LED1
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# ifdef ALT_LED2
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case ALT_LED2:
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return true;
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# endif // ALT_LED2
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# endif // INDICATOR_LIGHTS
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default:
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return rgblight_twinkle_is_led_used_keymap(index);
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}
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}
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/* Handler for fading/twinkling effect */
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void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive
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bool litup = false;
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for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) {
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if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) {
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rgblight_fadeout *light = &lights[light_index];
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litup = true;
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if (light->life) {
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light->life -= 1;
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if (get_highest_layer(layer_state) == 0) {
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sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]);
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}
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light->timer = timer_read();
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} else {
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if (light->enabled && get_highest_layer(layer_state) == 0) {
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rgblight_sethsv_default_helper(light_index);
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}
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litup = light->enabled = false;
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}
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}
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}
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if (litup && get_highest_layer(layer_state) == 0) {
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rgblight_set();
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}
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}
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/* Triggers a LED to fade/twinkle.
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* This function handles the selection of the LED and prepres for it to be used.
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*/
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void start_rgb_light(void) {
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uint8_t indices[RGBLED_NUM];
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uint8_t indices_count = 0;
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uint8_t min_life = 0xFF;
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uint8_t min_life_index = -1;
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for (uint8_t index = 0; index < RGBLED_NUM; ++index) {
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if (rgblight_twinkle_is_led_used(index)) {
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continue;
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}
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if (lights[index].enabled) {
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if (min_life_index == -1 || lights[index].life < min_life) {
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min_life = lights[index].life;
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min_life_index = index;
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}
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continue;
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}
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indices[indices_count] = index;
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++indices_count;
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}
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uint8_t light_index;
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if (!indices_count) {
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light_index = min_life_index;
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} else {
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light_index = indices[rand() % indices_count];
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}
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rgblight_fadeout *light = &lights[light_index];
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light->enabled = true;
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light->timer = timer_read();
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light->life = 0xC0 + rand() % 0x40;
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light->hue = rgblight_config.hue + (rand() % 0xB4) - 0x54;
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rgblight_sethsv_at(light->hue, 255, light->life, light_index);
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}
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#endif
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bool process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record) {
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uint16_t temp_keycode = keycode;
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// Filter out the actual keycode from MT and LT keys.
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if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
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temp_keycode &= 0xFF;
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}
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switch (temp_keycode) {
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#ifdef RGBLIGHT_TWINKLE
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case KC_A ... KC_SLASH:
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case KC_F1 ... KC_F12:
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case KC_INSERT ... KC_UP:
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case KC_KP_SLASH ... KC_KP_DOT:
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case KC_F13 ... KC_F24:
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case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
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if (record->event.pressed) {
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start_rgb_light();
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}
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break;
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#endif // RGBLIGHT_TWINKLE
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}
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return true;
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}
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void keyboard_post_init_rgb_light(void) {
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#if defined(RGBLIGHT_STARTUP_ANIMATION)
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bool is_enabled = rgblight_config.enable;
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if (userspace_config.rgb_layer_change) {
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rgblight_enable_noeeprom();
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}
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if (rgblight_config.enable) {
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layer_state_set_rgb_light(layer_state);
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uint16_t old_hue = rgblight_config.hue;
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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for (uint16_t i = 255; i > 0; i--) {
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rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255);
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matrix_scan();
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wait_ms(10);
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}
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}
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if (!is_enabled) {
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rgblight_disable_noeeprom();
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}
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#endif
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layer_state_set_rgb_light(layer_state);
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}
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void matrix_scan_rgb_light(void) {
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#ifdef RGBLIGHT_ENABLE
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# ifdef RGBLIGHT_TWINKLE
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scan_rgblight_fadeout();
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# endif // RGBLIGHT_ENABLE
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# ifdef INDICATOR_LIGHTS
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matrix_scan_indicator();
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# endif
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#endif
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}
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void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
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rgblight_sethsv_noeeprom(hue, sat, val);
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wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly
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rgblight_mode_noeeprom(mode);
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}
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layer_state_t layer_state_set_rgb_light(layer_state_t state) {
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#ifdef RGBLIGHT_ENABLE
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if (userspace_config.rgb_layer_change) {
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switch (get_highest_layer(state)) {
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case _MACROS:
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rgblight_set_hsv_and_mode(HSV_ORANGE, userspace_config.is_overwatch ? RGBLIGHT_MODE_SNAKE + 2 : RGBLIGHT_MODE_SNAKE + 3);
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break;
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case _MEDIA:
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rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);
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break;
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case _GAMEPAD:
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rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2);
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break;
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case _DIABLO:
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rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _RAISE:
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rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _LOWER:
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rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _ADJUST:
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rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
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break;
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default: // for any other layers, or the default layer
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{
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uint8_t mode = get_highest_layer(state) == _MODS ? RGBLIGHT_MODE_BREATHING : RGBLIGHT_MODE_STATIC_LIGHT;
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switch (get_highest_layer(default_layer_state)) {
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case _COLEMAK:
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rgblight_set_hsv_and_mode(HSV_MAGENTA, mode);
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break;
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case _DVORAK:
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rgblight_set_hsv_and_mode(HSV_SPRINGGREEN, mode);
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break;
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case _WORKMAN:
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rgblight_set_hsv_and_mode(HSV_GOLDENROD, mode);
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break;
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case _NORMAN:
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rgblight_set_hsv_and_mode(HSV_CORAL, mode);
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break;
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case _MALTRON:
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rgblight_set_hsv_and_mode(HSV_YELLOW, mode);
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break;
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case _EUCALYN:
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rgblight_set_hsv_and_mode(HSV_PINK, mode);
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break;
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case _CARPLAX:
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rgblight_set_hsv_and_mode(HSV_BLUE, mode);
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break;
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default:
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rgblight_set_hsv_and_mode(HSV_CYAN, mode);
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break;
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}
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break;
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}
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}
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}
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#endif // RGBLIGHT_ENABLE
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return state;
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}
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