qmk-keychron-q3-colemak-dh/keyboards/keebwerk/nano_slider/nano_slider.h
Mikkel Jeppesen 4f1a62ca1d
[Keyboard] keebwerk. nano. slider support (#7914)
* Initial Keeb.werk nano.slider support

* fixed open ifdef

* Fixed layout macros

* Added LTO

* Enabled LTO and dissabled console

* Added basic slider example

* rate limited adc, and fixed send_string

* Made slider courser

* new-line after each slider print

* Switched slider example mirror the stock behavior using midi

* switched division to bit-shifting

* Apply suggestions from code review

* Update keyboards/keebwerk/nano_slider/keymaps/default/keymap.c

* Update keyboards/keebwerk/nano_slider/config.h

* Update keyboards/keebwerk/nano_slider/config.h

* Applied suggestions from code review

* Apply suggestions from code review

* Added fauxparks info.json

* Reverse midi value direction, move to QMKVID

* Update keyboards/keebwerk/nano_slider/config.h

* Update keyboards/keebwerk/nano_slider/config.h

* Update keyboards/keebwerk/nano_slider/keymaps/default/keymap.c

* Apply suggestions from code review

* Update keyboards/keebwerk/nano_slider/rules.mk

* Update keyboards/keebwerk/nano_slider/nano_slider.h

* Update keyboards/keebwerk/nano_slider/readme.md

* Defined backlight pin and settings
2020-03-06 11:00:17 -08:00

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1.1 KiB
C

/* Copyright 2020 Duckle
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K11, \
K12, K10, K00, \
K01, K02, K03, K13 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, K13 } \
}