qmk-keychron-q3-colemak-dh/quantum/process_keycode/process_tap_dance.c
Sergey Vlasov da6e888a32
Do not leak weak mods from tap dance to the interrupting keypress (#12471)
Tap dance callbacks may register weak mods; one case when it happens
is when a tap dance registers a key with modifiers.  When the tap
dance is interrupted by pressing another key, these weak mods could
affect the interrupting key (normally any stale weak mods are cleared
at the start of action_exec() when handling a keypress event, but the
tap dance interrupt check code is called later, and the weak mods left
by that code were not cleared).  Add another clear_weak_mods() call to
preprocess_tap_dance() to make sure that the interrupting keypress is
not affected by unrelated weak mods from the previous tap dance.

Fixes #12445.
2021-04-25 13:41:37 +10:00

201 lines
6.6 KiB
C

/* Copyright 2016 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#ifndef NO_ACTION_ONESHOT
uint8_t get_oneshot_mods(void);
#endif
static uint16_t last_td;
static int8_t highest_td = -1;
void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 2) {
register_code16(pair->kc2);
state->finished = true;
}
}
void qk_tap_dance_pair_finished(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1) {
register_code16(pair->kc1);
} else if (state->count == 2) {
register_code16(pair->kc2);
}
}
void qk_tap_dance_pair_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1) {
unregister_code16(pair->kc1);
} else if (state->count == 2) {
unregister_code16(pair->kc2);
}
}
void qk_tap_dance_dual_role_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
if (state->count == 2) {
layer_move(pair->layer);
state->finished = true;
}
}
void qk_tap_dance_dual_role_finished(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
if (state->count == 1) {
register_code16(pair->kc);
} else if (state->count == 2) {
pair->layer_function(pair->layer);
}
}
void qk_tap_dance_dual_role_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
if (state->count == 1) {
unregister_code16(pair->kc);
}
}
static inline void _process_tap_dance_action_fn(qk_tap_dance_state_t *state, void *user_data, qk_tap_dance_user_fn_t fn) {
if (fn) {
fn(state, user_data);
}
}
static inline void process_tap_dance_action_on_each_tap(qk_tap_dance_action_t *action) { _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap); }
static inline void process_tap_dance_action_on_dance_finished(qk_tap_dance_action_t *action) {
if (action->state.finished) return;
action->state.finished = true;
add_mods(action->state.oneshot_mods);
add_weak_mods(action->state.weak_mods);
send_keyboard_report();
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_dance_finished);
}
static inline void process_tap_dance_action_on_reset(qk_tap_dance_action_t *action) {
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
del_mods(action->state.oneshot_mods);
del_weak_mods(action->state.weak_mods);
send_keyboard_report();
}
void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
qk_tap_dance_action_t *action;
if (!record->event.pressed) return;
if (highest_td == -1) return;
for (int i = 0; i <= highest_td; i++) {
action = &tap_dance_actions[i];
if (action->state.count) {
if (keycode == action->state.keycode && keycode == last_td) continue;
action->state.interrupted = true;
action->state.interrupting_keycode = keycode;
process_tap_dance_action_on_dance_finished(action);
reset_tap_dance(&action->state);
// Tap dance actions can leave some weak mods active (e.g., if the tap dance is mapped to a keycode with
// modifiers), but these weak mods should not affect the keypress which interrupted the tap dance.
clear_weak_mods();
}
}
}
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
uint16_t idx = keycode - QK_TAP_DANCE;
qk_tap_dance_action_t *action;
switch (keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
if ((int16_t)idx > highest_td) highest_td = idx;
action = &tap_dance_actions[idx];
action->state.pressed = record->event.pressed;
if (record->event.pressed) {
action->state.keycode = keycode;
action->state.count++;
action->state.timer = timer_read();
#ifndef NO_ACTION_ONESHOT
action->state.oneshot_mods = get_oneshot_mods();
#else
action->state.oneshot_mods = 0;
#endif
action->state.weak_mods = get_mods();
action->state.weak_mods |= get_weak_mods();
process_tap_dance_action_on_each_tap(action);
last_td = keycode;
} else {
if (action->state.count && action->state.finished) {
reset_tap_dance(&action->state);
}
}
break;
}
return true;
}
void matrix_scan_tap_dance() {
if (highest_td == -1) return;
uint16_t tap_user_defined;
for (uint8_t i = 0; i <= highest_td; i++) {
qk_tap_dance_action_t *action = &tap_dance_actions[i];
if (action->custom_tapping_term > 0) {
tap_user_defined = action->custom_tapping_term;
} else {
#ifdef TAPPING_TERM_PER_KEY
tap_user_defined = get_tapping_term(action->state.keycode, NULL);
#else
tap_user_defined = TAPPING_TERM;
#endif
}
if (action->state.count && timer_elapsed(action->state.timer) > tap_user_defined) {
process_tap_dance_action_on_dance_finished(action);
reset_tap_dance(&action->state);
}
}
}
void reset_tap_dance(qk_tap_dance_state_t *state) {
qk_tap_dance_action_t *action;
if (state->pressed) return;
action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
process_tap_dance_action_on_reset(action);
state->count = 0;
state->interrupted = false;
state->finished = false;
state->interrupting_keycode = 0;
last_td = 0;
}