qmk-keychron-q3-colemak-dh/layouts/community/numpad_5x6/drashna/keymap.c
Drashna Jaelre 855dd2d218
[Keymap] Drashna Code Cleanup (#10656)
* Add Launchpad keymap

Note: RGB and Audio won't work when using B pins for audio

* Add support for rgb matrix on launchpad

* Update config for launchpag

* Disable wait on layer change

* Update config for ErgoDox EZ

* Fixup rgb light userspace code

* Move Corne layout to community layouts folder

* Update config for corne to support community layouts

* Add license header to files

* Minor cleanup of userspace config

* Update Pimironi Trackball code

* Increase debounce time on ergodox

* Fix keymap handling

* Enable wait for USB for moonlander

* Update/add license headers

* fix review issues
2020-10-17 11:46:57 -07:00

40 lines
1.5 KiB
C

/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
#define F2_MCRO LT(_GAMEPAD, KC_F2)
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = LAYOUT_numpad_5x6(
KC_F1, F2_MCRO, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_F3, KC_F4, KC_P7, KC_P8, KC_P9,
KC_F5, KC_F6, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_F7, KC_F8, KC_P1, KC_P2, KC_P3,
KC_F9, KC_COLN, KC_P0, KC_PDOT, KC_PENT
),
[_GAMEPAD] = LAYOUT_numpad_5x6(
RGB_TOG, _______, _______, EEP_RST, KC_MAKE, RESET,
RGB_MOD, RGB_RMOD, _______, _______, _______,
RGB_HUI, RGB_HUD, _______, _______, _______, _______,
RGB_SAI, RGB_SAD, _______, _______, _______,
RGB_VAI, RGB_VAD, _______, _______, _______
),
};
// clang-format on