qmk-keychron-q3-colemak-dh/layouts/community/ergodox/drashna/visualizer.c_old
Drashna Jaelre b7cf9a888a
Drashna's split updates (#13350)
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-07-01 00:42:32 -07:00

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/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "./simple_visualizer.h"
#include "util.h"
#include "drashna.h"
#include "rgblight_list.h"
#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
switch(get_highest_layer(state->status.layer|default_layer_state)) {
case _LOWER:
state->layer_text = "Lower";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
break;
case _RAISE:
state->layer_text = "Raise";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
break;
case _ADJUST:
state->layer_text = "Adjust";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
break;
case _MACROS:
state->layer_text = "Macros";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
break;
case _MEDIA:
state->layer_text = "Media";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
break;
case _GAMEPAD:
state->layer_text = "Game";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
break;
case _QWERTY:
state->layer_text = "QWERTY";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
break;
case _WORKMAN:
state->layer_text = "Workman";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
break;
case _DVORAK:
state->layer_text = "Dvorak";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
break;
case _COLEMAK:
state->layer_text = "Colemak";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
break; break;
default:
state->layer_text = "NONE";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
break;
}
}