qmk-keychron-q3-colemak-dh/keyboards/stront/keymaps/default/keymap.c
2023-07-08 00:11:22 +10:00

108 lines
5.7 KiB
C

// Copyright 2023 zzeneg (@zzeneg)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
enum layer_number {
// clang-format off
_QWERTY = 0,
_GAME,
_NAV,
_NUMBER,
_SYMBOL,
_FUNC,
_SYS
// clang-format on
};
// Left-hand home row mods
#define HOME_A LGUI_T(KC_A)
#define HOME_S LALT_T(KC_S)
#define HOME_D LCTL_T(KC_D)
#define HOME_F LSFT_T(KC_F)
// Right-hand home row mods
#define HOME_J RSFT_T(KC_J)
#define HOME_K RCTL_T(KC_K)
#define HOME_L LALT_T(KC_L)
#define HOME_SCLN RGUI_T(KC_SCLN)
// bottom mods
#define SYM_SPC LT(_SYMBOL, KC_SPC)
#define NUM_TAB LT(_NUMBER, KC_TAB)
#define FUNC_ESC LT(_FUNC, KC_ESC)
#define FUNC_ENT LT(_FUNC, KC_ENT)
#define NAV_BSPC LT(_NAV, KC_BSPC)
#define RALT_DEL LALT_T(KC_DEL)
// game layer mods
#define LALT_Q LALT_T(KC_Q)
#define LSFT_MINS LSFT_T(KC_MINS)
#define LCTL_ESC LCTL_T(KC_ESC)
#define LGUI_QUOT LGUI_T(KC_QUOT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* .---------------------------. .---------------------------.
* | W | E | R | T | | Y | U | I | O |
* .------+------+------+------+------+------| |------+------+------+------+------+------.
* | Q | A | S | D | F | G | | H | J | K | L | P | ; |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | - | Z | X | C | V | B |--------. .--------| N | M | , | . | / | ' |
* '-----------------------------------------/ / \ \-----------------------------------------'
* | Esc | Tab | / Space / \ Enter \ | Bsps | Del |
* |_FUNC | _NUM | /_SYMBOL/ \ _FUNC \ | _NAV | RAlt |
* `-------------''-------' '-------''-------------'
*/
// clang-format off
[_QWERTY] = LAYOUT(
KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O,
KC_Q, HOME_A, HOME_S, HOME_D, HOME_F, KC_G, KC_H, HOME_J, HOME_K, HOME_L, HOME_SCLN, KC_P,
KC_MINS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
FUNC_ESC, NUM_TAB, SYM_SPC, FUNC_ENT, NAV_BSPC, RALT_DEL
),
[_GAME] = LAYOUT(
KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O,
LALT_Q, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_P,
LSFT_MINS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, LGUI_QUOT,
LCTL_ESC, NUM_TAB, SYM_SPC, FUNC_ENT, NAV_BSPC, RALT_DEL
),
[_NAV] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_PGUP,
XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PAUS,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_END, KC_INS, KC_APP, XXXXXXX,
FUNC_ESC, NUM_TAB, SYM_SPC, XXXXXXX, _______, RALT_DEL
),
[_NUMBER] = LAYOUT(
KC_7, KC_8, KC_9, KC_GRV, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_EQL, KC_0, KC_4, KC_5, KC_6, KC_LBRC, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX,
KC_MINS, KC_BSLS, KC_1, KC_2, KC_3, KC_RBRC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_ENT, _______, TG(_GAME), FUNC_ENT, NAV_BSPC, RALT_DEL
),
[_SYMBOL] = LAYOUT(
LSFT(KC_7), LSFT(KC_8), LSFT(KC_9), LSFT(KC_GRV), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
LSFT(KC_EQL), LSFT(KC_0), LSFT(KC_4), LSFT(KC_5), LSFT(KC_6), LSFT(KC_LBRC), XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX,
LSFT(KC_MINS), LSFT(KC_BSLS), LSFT(KC_1), LSFT(KC_2), LSFT(KC_3), LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
MO(_SYS), KC_BSPC, _______, FUNC_ENT, NAV_BSPC, RALT_DEL
),
[_FUNC] = LAYOUT(
KC_F7, KC_F8, KC_F9, KC_CAPS, XXXXXXX, KC_PSCR, KC_SCRL, KC_NUM,
KC_F12, KC_F11, KC_F4, KC_F5, KC_F6, KC_F12, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX,
XXXXXXX, KC_F10, KC_F1, KC_F2, KC_F3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, KC_MNXT, KC_MPLY, _______, XXXXXXX, MO(_SYS)
),
[_SYS] = LAYOUT(
BL_DOWN, BL_UP, BL_TOGG, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, RGB_RMOD,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, RGB_M_P,
EH_LEFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EH_RGHT, EH_RGHT, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, EH_LEFT,
_______, QK_BOOT, _______, _______, QK_BOOT, _______
)
// clang-format on
};