805f5cb72b
This commits add the SH_OS keycode, which works similarly to one shot layers: * while pressed, the keyboard is swapped * if no keys were pressed while it was pressed, the next key press is swapped SH_OS also supports chaining with one shot layers: OSL(x) + SH_OS + key interprets the key press on the oneshot layer. The ONESHOT_TIMEOUT setting used by one shot keys and layers is also used by oneshot swap hands. In the above chaining scenario the timeout of the oneshot layer is reset when swap hands is activated. Resolves #2682
812 lines
19 KiB
C
812 lines
19 KiB
C
/* Copyright 2016-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef QUANTUM_KEYCODES_H
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#define QUANTUM_KEYCODES_H
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#ifndef MIDI_ENABLE_STRICT
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# define MIDI_ENABLE_STRICT 0
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#endif
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#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
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# ifndef MIDI_TONE_KEYCODE_OCTAVES
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# define MIDI_TONE_KEYCODE_OCTAVES 3
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# endif
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#endif
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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enum quantum_keycodes {
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// Ranges used in shortcuts - not to be used directly
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QK_BASIC = 0x0000,
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QK_BASIC_MAX = 0x00FF,
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QK_MODS = 0x0100,
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QK_LCTL = 0x0100,
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QK_LSFT = 0x0200,
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QK_LALT = 0x0400,
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QK_LGUI = 0x0800,
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QK_RMODS_MIN = 0x1000,
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QK_RCTL = 0x1100,
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QK_RSFT = 0x1200,
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QK_RALT = 0x1400,
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QK_RGUI = 0x1800,
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QK_MODS_MAX = 0x1FFF,
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QK_FUNCTION = 0x2000,
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QK_FUNCTION_MAX = 0x2FFF,
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QK_MACRO = 0x3000,
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QK_MACRO_MAX = 0x3FFF,
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QK_LAYER_TAP = 0x4000,
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QK_LAYER_TAP_MAX = 0x4FFF,
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QK_TO = 0x5000,
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QK_TO_MAX = 0x50FF,
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QK_MOMENTARY = 0x5100,
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QK_MOMENTARY_MAX = 0x51FF,
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QK_DEF_LAYER = 0x5200,
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QK_DEF_LAYER_MAX = 0x52FF,
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QK_TOGGLE_LAYER = 0x5300,
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QK_TOGGLE_LAYER_MAX = 0x53FF,
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QK_ONE_SHOT_LAYER = 0x5400,
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QK_ONE_SHOT_LAYER_MAX = 0x54FF,
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QK_ONE_SHOT_MOD = 0x5500,
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QK_ONE_SHOT_MOD_MAX = 0x55FF,
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QK_TAP_DANCE = 0x5700,
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QK_TAP_DANCE_MAX = 0x57FF,
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QK_LAYER_TAP_TOGGLE = 0x5800,
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QK_LAYER_TAP_TOGGLE_MAX = 0x58FF,
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QK_LAYER_MOD = 0x5900,
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QK_LAYER_MOD_MAX = 0x59FF,
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#ifdef STENO_ENABLE
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QK_STENO = 0x5A00,
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QK_STENO_BOLT = 0x5A30,
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QK_STENO_GEMINI = 0x5A31,
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QK_STENO_MAX = 0x5A3F,
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#endif
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#ifdef SWAP_HANDS_ENABLE
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QK_SWAP_HANDS = 0x5B00,
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QK_SWAP_HANDS_MAX = 0x5BFF,
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#endif
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QK_MOD_TAP = 0x6000,
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QK_MOD_TAP_MAX = 0x7FFF,
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#ifdef UNICODE_ENABLE
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QK_UNICODE = 0x8000,
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QK_UNICODE_MAX = 0xFFFF,
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#endif
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#ifdef UNICODEMAP_ENABLE
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QK_UNICODEMAP = 0x8000,
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QK_UNICODEMAP_MAX = 0xBFFF,
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QK_UNICODEMAP_PAIR = 0xC000,
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QK_UNICODEMAP_PAIR_MAX = 0xFFFF,
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#endif
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// Loose keycodes - to be used directly
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RESET = 0x5C00,
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DEBUG,
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MAGIC_SWAP_CONTROL_CAPSLOCK,
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MAGIC_CAPSLOCK_TO_CONTROL,
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MAGIC_SWAP_LALT_LGUI,
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MAGIC_SWAP_RALT_RGUI,
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MAGIC_NO_GUI,
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MAGIC_SWAP_GRAVE_ESC,
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MAGIC_SWAP_BACKSLASH_BACKSPACE,
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MAGIC_HOST_NKRO,
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MAGIC_SWAP_ALT_GUI,
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MAGIC_UNSWAP_CONTROL_CAPSLOCK,
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MAGIC_UNCAPSLOCK_TO_CONTROL,
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MAGIC_UNSWAP_LALT_LGUI,
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MAGIC_UNSWAP_RALT_RGUI,
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MAGIC_UNNO_GUI,
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MAGIC_UNSWAP_GRAVE_ESC,
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MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
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MAGIC_UNHOST_NKRO,
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MAGIC_UNSWAP_ALT_GUI,
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MAGIC_TOGGLE_NKRO,
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MAGIC_TOGGLE_ALT_GUI,
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GRAVE_ESC,
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// Leader key
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#ifdef LEADER_ENABLE
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KC_LEAD,
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#endif
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// Auto Shift setup
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KC_ASUP,
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KC_ASDN,
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KC_ASRP,
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KC_ASTG,
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KC_ASON,
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KC_ASOFF,
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// Audio on/off/toggle
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AU_ON,
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AU_OFF,
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AU_TOG,
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// Faux clicky as part of main audio feature
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CLICKY_TOGGLE,
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CLICKY_ENABLE,
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CLICKY_DISABLE,
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CLICKY_UP,
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CLICKY_DOWN,
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CLICKY_RESET,
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#ifdef FAUXCLICKY_ENABLE
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// Faux clicky
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FC_ON,
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FC_OFF,
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FC_TOG,
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#endif
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// Music mode on/off/toggle
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MU_ON,
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MU_OFF,
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MU_TOG,
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// Music mode cycle
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MU_MOD,
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// Music voice iterate
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MUV_IN,
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MUV_DE,
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// Midi
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#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
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MI_ON,
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MI_OFF,
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MI_TOG,
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#endif
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#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
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MIDI_TONE_MIN,
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 0
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MI_C = MIDI_TONE_MIN,
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MI_Cs,
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MI_Db = MI_Cs,
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MI_D,
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MI_Ds,
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MI_Eb = MI_Ds,
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MI_E,
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MI_F,
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MI_Fs,
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MI_Gb = MI_Fs,
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MI_G,
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MI_Gs,
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MI_Ab = MI_Gs,
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MI_A,
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MI_As,
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MI_Bb = MI_As,
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MI_B,
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# endif
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 1
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MI_C_1,
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MI_Cs_1,
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MI_Db_1 = MI_Cs_1,
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MI_D_1,
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MI_Ds_1,
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MI_Eb_1 = MI_Ds_1,
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MI_E_1,
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MI_F_1,
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MI_Fs_1,
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MI_Gb_1 = MI_Fs_1,
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MI_G_1,
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MI_Gs_1,
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MI_Ab_1 = MI_Gs_1,
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MI_A_1,
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MI_As_1,
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MI_Bb_1 = MI_As_1,
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MI_B_1,
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# endif
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 2
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MI_C_2,
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MI_Cs_2,
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MI_Db_2 = MI_Cs_2,
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MI_D_2,
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MI_Ds_2,
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MI_Eb_2 = MI_Ds_2,
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MI_E_2,
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MI_F_2,
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MI_Fs_2,
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MI_Gb_2 = MI_Fs_2,
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MI_G_2,
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MI_Gs_2,
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MI_Ab_2 = MI_Gs_2,
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MI_A_2,
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MI_As_2,
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MI_Bb_2 = MI_As_2,
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MI_B_2,
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# endif
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 3
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MI_C_3,
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MI_Cs_3,
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MI_Db_3 = MI_Cs_3,
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MI_D_3,
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MI_Ds_3,
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MI_Eb_3 = MI_Ds_3,
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MI_E_3,
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MI_F_3,
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MI_Fs_3,
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MI_Gb_3 = MI_Fs_3,
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MI_G_3,
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MI_Gs_3,
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MI_Ab_3 = MI_Gs_3,
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MI_A_3,
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MI_As_3,
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MI_Bb_3 = MI_As_3,
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MI_B_3,
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# endif
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 4
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MI_C_4,
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MI_Cs_4,
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MI_Db_4 = MI_Cs_4,
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MI_D_4,
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MI_Ds_4,
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MI_Eb_4 = MI_Ds_4,
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MI_E_4,
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MI_F_4,
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MI_Fs_4,
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MI_Gb_4 = MI_Fs_4,
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MI_G_4,
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MI_Gs_4,
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MI_Ab_4 = MI_Gs_4,
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MI_A_4,
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MI_As_4,
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MI_Bb_4 = MI_As_4,
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MI_B_4,
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# endif
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
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MI_C_5,
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MI_Cs_5,
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MI_Db_5 = MI_Cs_5,
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MI_D_5,
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MI_Ds_5,
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MI_Eb_5 = MI_Ds_5,
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MI_E_5,
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MI_F_5,
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MI_Fs_5,
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MI_Gb_5 = MI_Fs_5,
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MI_G_5,
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MI_Gs_5,
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MI_Ab_5 = MI_Gs_5,
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MI_A_5,
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MI_As_5,
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MI_Bb_5 = MI_As_5,
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MI_B_5,
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# endif
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
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MIDI_TONE_MAX = MI_B_5,
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# elif MIDI_TONE_KEYCODE_OCTAVES > 4
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MIDI_TONE_MAX = MI_B_4,
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# elif MIDI_TONE_KEYCODE_OCTAVES > 3
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MIDI_TONE_MAX = MI_B_3,
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# elif MIDI_TONE_KEYCODE_OCTAVES > 2
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MIDI_TONE_MAX = MI_B_2,
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# elif MIDI_TONE_KEYCODE_OCTAVES > 1
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MIDI_TONE_MAX = MI_B_1,
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# elif MIDI_TONE_KEYCODE_OCTAVES > 0
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MIDI_TONE_MAX = MI_B,
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# endif
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MIDI_OCTAVE_MIN,
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MI_OCT_N2 = MIDI_OCTAVE_MIN,
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MI_OCT_N1,
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MI_OCT_0,
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MI_OCT_1,
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MI_OCT_2,
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MI_OCT_3,
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MI_OCT_4,
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MI_OCT_5,
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MI_OCT_6,
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MI_OCT_7,
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MIDI_OCTAVE_MAX = MI_OCT_7,
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MI_OCTD, // octave down
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MI_OCTU, // octave up
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MIDI_TRANSPOSE_MIN,
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MI_TRNS_N6 = MIDI_TRANSPOSE_MIN,
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MI_TRNS_N5,
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MI_TRNS_N4,
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MI_TRNS_N3,
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MI_TRNS_N2,
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MI_TRNS_N1,
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MI_TRNS_0,
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MI_TRNS_1,
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MI_TRNS_2,
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MI_TRNS_3,
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MI_TRNS_4,
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MI_TRNS_5,
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MI_TRNS_6,
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MIDI_TRANSPOSE_MAX = MI_TRNS_6,
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MI_TRNSD, // transpose down
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MI_TRNSU, // transpose up
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MIDI_VELOCITY_MIN,
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MI_VEL_1 = MIDI_VELOCITY_MIN,
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MI_VEL_2,
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MI_VEL_3,
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MI_VEL_4,
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MI_VEL_5,
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MI_VEL_6,
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MI_VEL_7,
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MI_VEL_8,
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MI_VEL_9,
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MI_VEL_10,
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MIDI_VELOCITY_MAX = MI_VEL_10,
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MI_VELD, // velocity down
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MI_VELU, // velocity up
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MIDI_CHANNEL_MIN,
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MI_CH1 = MIDI_CHANNEL_MIN,
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MI_CH2,
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MI_CH3,
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MI_CH4,
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MI_CH5,
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MI_CH6,
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MI_CH7,
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MI_CH8,
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MI_CH9,
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MI_CH10,
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MI_CH11,
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MI_CH12,
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MI_CH13,
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MI_CH14,
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MI_CH15,
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MI_CH16,
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MIDI_CHANNEL_MAX = MI_CH16,
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MI_CHD, // previous channel
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MI_CHU, // next channel
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MI_ALLOFF, // all notes off
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MI_SUS, // sustain
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MI_PORT, // portamento
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MI_SOST, // sostenuto
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MI_SOFT, // soft pedal
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MI_LEG, // legato
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MI_MOD, // modulation
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MI_MODSD, // decrease modulation speed
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MI_MODSU, // increase modulation speed
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MI_BENDD, // Bend down
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MI_BENDU, // Bend up
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#endif // MIDI_ADVANCED
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// Backlight functionality
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BL_ON,
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BL_OFF,
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BL_DEC,
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BL_INC,
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BL_TOGG,
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BL_STEP,
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BL_BRTG,
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// RGB functionality
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RGB_TOG,
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RGB_MODE_FORWARD,
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RGB_MODE_REVERSE,
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RGB_HUI,
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RGB_HUD,
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RGB_SAI,
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RGB_SAD,
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RGB_VAI,
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RGB_VAD,
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RGB_SPI,
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RGB_SPD,
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RGB_MODE_PLAIN,
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RGB_MODE_BREATHE,
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RGB_MODE_RAINBOW,
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RGB_MODE_SWIRL,
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RGB_MODE_SNAKE,
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RGB_MODE_KNIGHT,
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RGB_MODE_XMAS,
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RGB_MODE_GRADIENT,
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RGB_MODE_RGBTEST,
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// Momentum matching toggle
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VLK_TOG,
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// Left shift, open paren
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KC_LSPO,
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// Right shift, close paren
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KC_RSPC,
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// Shift, Enter
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KC_SFTENT,
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// Printing
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PRINT_ON,
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PRINT_OFF,
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// output selection
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OUT_AUTO,
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OUT_USB,
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#ifdef BLUETOOTH_ENABLE
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OUT_BT,
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#endif
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#ifdef KEY_LOCK_ENABLE
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KC_LOCK,
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#endif
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#ifdef TERMINAL_ENABLE
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TERM_ON,
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TERM_OFF,
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#endif
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EEPROM_RESET,
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UNICODE_MODE_FORWARD,
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UNICODE_MODE_REVERSE,
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UNICODE_MODE_MAC,
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UNICODE_MODE_LNX,
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UNICODE_MODE_WIN,
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UNICODE_MODE_BSD,
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UNICODE_MODE_WINC,
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HPT_ON,
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HPT_OFF,
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HPT_TOG,
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HPT_RST,
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HPT_FBK,
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HPT_BUZ,
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HPT_MODI,
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HPT_MODD,
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HPT_CONT,
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HPT_CONI,
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HPT_COND,
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HPT_DWLI,
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HPT_DWLD,
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// Left control, open paren
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KC_LCPO,
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// Right control, close paren
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KC_RCPC,
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// Left control, open paren
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KC_LAPO,
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// Right control, close paren
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KC_RAPC,
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CMB_ON,
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CMB_OFF,
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CMB_TOG,
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MAGIC_SWAP_LCTL_LGUI,
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MAGIC_SWAP_RCTL_RGUI,
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MAGIC_UNSWAP_LCTL_LGUI,
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MAGIC_UNSWAP_RCTL_RGUI,
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MAGIC_SWAP_CTL_GUI,
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MAGIC_UNSWAP_CTL_GUI,
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MAGIC_TOGGLE_CTL_GUI,
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MAGIC_EE_HANDS_LEFT,
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MAGIC_EE_HANDS_RIGHT,
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// Dynamic Macros
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DYN_REC_START1,
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DYN_REC_START2,
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DYN_REC_STOP,
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DYN_MACRO_PLAY1,
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DYN_MACRO_PLAY2,
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// always leave at the end
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SAFE_RANGE
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};
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// Ability to use mods in layouts
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#define LCTL(kc) (QK_LCTL | (kc))
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#define LSFT(kc) (QK_LSFT | (kc))
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#define LALT(kc) (QK_LALT | (kc))
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#define LGUI(kc) (QK_LGUI | (kc))
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#define LOPT(kc) LALT(kc)
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#define LCMD(kc) LGUI(kc)
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#define LWIN(kc) LGUI(kc)
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#define RCTL(kc) (QK_RCTL | (kc))
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#define RSFT(kc) (QK_RSFT | (kc))
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#define RALT(kc) (QK_RALT | (kc))
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#define RGUI(kc) (QK_RGUI | (kc))
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#define ALGR(kc) RALT(kc)
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#define ROPT(kc) RALT(kc)
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#define RCMD(kc) RGUI(kc)
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#define RWIN(kc) RGUI(kc)
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#define HYPR(kc) (QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | (kc))
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#define MEH(kc) (QK_LCTL | QK_LSFT | QK_LALT | (kc))
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#define LCAG(kc) (QK_LCTL | QK_LALT | QK_LGUI | (kc))
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#define SGUI(kc) (QK_LGUI | QK_LSFT | (kc))
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#define SCMD(kc) SGUI(kc)
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#define SWIN(kc) SGUI(kc)
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#define LCA(kc) (QK_LCTL | QK_LALT | (kc))
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#define MOD_HYPR 0xF
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#define MOD_MEH 0x7
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// Aliases for shifted symbols
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// Each key has a 4-letter code, and some have longer aliases too.
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// While the long aliases are descriptive, the 4-letter codes
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// make for nicer grid layouts (everything lines up), and are
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// the preferred style for Quantum.
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#define KC_TILD LSFT(KC_GRV) // ~
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#define KC_TILDE KC_TILD
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#define KC_EXLM LSFT(KC_1) // !
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#define KC_EXCLAIM KC_EXLM
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#define KC_AT LSFT(KC_2) // @
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#define KC_HASH LSFT(KC_3) // #
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#define KC_DLR LSFT(KC_4) // $
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#define KC_DOLLAR KC_DLR
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#define KC_PERC LSFT(KC_5) // %
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#define KC_PERCENT KC_PERC
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#define KC_CIRC LSFT(KC_6) // ^
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#define KC_CIRCUMFLEX KC_CIRC
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#define KC_AMPR LSFT(KC_7) // &
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#define KC_AMPERSAND KC_AMPR
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#define KC_ASTR LSFT(KC_8) // *
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#define KC_ASTERISK KC_ASTR
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#define KC_LPRN LSFT(KC_9) // (
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#define KC_LEFT_PAREN KC_LPRN
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#define KC_RPRN LSFT(KC_0) // )
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#define KC_RIGHT_PAREN KC_RPRN
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#define KC_UNDS LSFT(KC_MINS) // _
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#define KC_UNDERSCORE KC_UNDS
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#define KC_PLUS LSFT(KC_EQL) // +
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#define KC_LCBR LSFT(KC_LBRC) // {
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#define KC_LEFT_CURLY_BRACE KC_LCBR
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#define KC_RCBR LSFT(KC_RBRC) // }
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#define KC_RIGHT_CURLY_BRACE KC_RCBR
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#define KC_LABK LSFT(KC_COMM) // <
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#define KC_LEFT_ANGLE_BRACKET KC_LABK
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#define KC_RABK LSFT(KC_DOT) // >
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#define KC_RIGHT_ANGLE_BRACKET KC_RABK
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#define KC_COLN LSFT(KC_SCLN) // :
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#define KC_COLON KC_COLN
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#define KC_PIPE LSFT(KC_BSLS) // |
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#define KC_LT LSFT(KC_COMM) // <
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#define KC_GT LSFT(KC_DOT) // >
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#define KC_QUES LSFT(KC_SLSH) // ?
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#define KC_QUESTION KC_QUES
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#define KC_DQT LSFT(KC_QUOT) // "
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#define KC_DOUBLE_QUOTE KC_DQT
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#define KC_DQUO KC_DQT
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#define KC_DELT KC_DELETE // Del key (four letter code)
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// Alias for function layers than expand past FN31
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#define FUNC(kc) (QK_FUNCTION | (kc))
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// Aliases
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#define C(kc) LCTL(kc)
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#define S(kc) LSFT(kc)
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#define A(kc) LALT(kc)
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#define G(kc) LGUI(kc)
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|
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#define F(kc) FUNC(kc)
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#define M(kc) (QK_MACRO | (kc))
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|
|
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#define MACROTAP(kc) (QK_MACRO | (FUNC_TAP << 8) | (kc))
|
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#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
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|
|
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#define KC_GESC GRAVE_ESC
|
|
|
|
#define EEP_RST EEPROM_RESET
|
|
|
|
#define CK_TOGG CLICKY_TOGGLE
|
|
#define CK_RST CLICKY_RESET
|
|
#define CK_UP CLICKY_UP
|
|
#define CK_DOWN CLICKY_DOWN
|
|
#define CK_ON CLICKY_ENABLE
|
|
#define CK_OFF CLICKY_DISABLE
|
|
|
|
#define RGB_MOD RGB_MODE_FORWARD
|
|
#define RGB_RMOD RGB_MODE_REVERSE
|
|
|
|
#define RGB_M_P RGB_MODE_PLAIN
|
|
#define RGB_M_B RGB_MODE_BREATHE
|
|
#define RGB_M_R RGB_MODE_RAINBOW
|
|
#define RGB_M_SW RGB_MODE_SWIRL
|
|
#define RGB_M_SN RGB_MODE_SNAKE
|
|
#define RGB_M_K RGB_MODE_KNIGHT
|
|
#define RGB_M_X RGB_MODE_XMAS
|
|
#define RGB_M_G RGB_MODE_GRADIENT
|
|
#define RGB_M_T RGB_MODE_RGBTEST
|
|
|
|
// L-ayer, T-ap - 256 keycode max, 16 layer max
|
|
#define LT(layer, kc) (QK_LAYER_TAP | (((layer)&0xF) << 8) | ((kc)&0xFF))
|
|
|
|
#define CL_SWAP MAGIC_SWAP_CONTROL_CAPSLOCK
|
|
#define CL_NORM MAGIC_UNSWAP_CONTROL_CAPSLOCK
|
|
#define CL_CTRL MAGIC_CAPSLOCK_TO_CONTROL
|
|
#define CL_CAPS MAGIC_UNCAPSLOCK_TO_CONTROL
|
|
|
|
#define LCG_SWP MAGIC_SWAP_LCTL_LGUI
|
|
#define LCG_NRM MAGIC_UNSWAP_LCTL_LGUI
|
|
#define RCG_SWP MAGIC_SWAP_RCTL_RGUI
|
|
#define RCG_NRM MAGIC_UNSWAP_RCTL_RGUI
|
|
#define CG_SWAP MAGIC_SWAP_CTL_GUI
|
|
#define CG_NORM MAGIC_UNSWAP_CTL_GUI
|
|
#define CG_TOGG MAGIC_TOGGLE_CTL_GUI
|
|
|
|
#define LAG_SWP MAGIC_SWAP_LALT_LGUI
|
|
#define LAG_NRM MAGIC_UNSWAP_LALT_LGUI
|
|
#define RAG_SWP MAGIC_SWAP_RALT_RGUI
|
|
#define RAG_NRM MAGIC_UNSWAP_RALT_RGUI
|
|
#define AG_SWAP MAGIC_SWAP_ALT_GUI
|
|
#define AG_NORM MAGIC_UNSWAP_ALT_GUI
|
|
#define AG_TOGG MAGIC_TOGGLE_ALT_GUI
|
|
|
|
#define GUI_OFF MAGIC_NO_GUI
|
|
#define GUI_ON MAGIC_UNNO_GUI
|
|
|
|
#define GE_SWAP MAGIC_SWAP_GRAVE_ESC
|
|
#define GE_NORM MAGIC_UNSWAP_GRAVE_ESC
|
|
|
|
#define BS_SWAP MAGIC_SWAP_BACKSLASH_BACKSPACE
|
|
#define BS_NORM MAGIC_UNSWAP_BACKSLASH_BACKSPACE
|
|
|
|
#define NK_ON MAGIC_HOST_NKRO
|
|
#define NK_OFF MAGIC_UNHOST_NKRO
|
|
#define NK_TOGG MAGIC_TOGGLE_NKRO
|
|
|
|
#define EH_LEFT MAGIC_EE_HANDS_LEFT
|
|
#define EH_RGHT MAGIC_EE_HANDS_RIGHT
|
|
|
|
// GOTO layer - 16 layers max
|
|
// when:
|
|
// ON_PRESS = 1
|
|
// ON_RELEASE = 2
|
|
// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
|
|
// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
|
|
// keycode modeled after the old version, kept below for this.
|
|
/* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */
|
|
#define TO(layer) (QK_TO | (ON_PRESS << 0x4) | ((layer)&0xFF))
|
|
|
|
// Momentary switch layer - 256 layer max
|
|
#define MO(layer) (QK_MOMENTARY | ((layer)&0xFF))
|
|
|
|
// Set default layer - 256 layer max
|
|
#define DF(layer) (QK_DEF_LAYER | ((layer)&0xFF))
|
|
|
|
// Toggle to layer - 256 layer max
|
|
#define TG(layer) (QK_TOGGLE_LAYER | ((layer)&0xFF))
|
|
|
|
// One-shot layer - 256 layer max
|
|
#define OSL(layer) (QK_ONE_SHOT_LAYER | ((layer)&0xFF))
|
|
|
|
// L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only
|
|
#define LM(layer, mod) (QK_LAYER_MOD | (((layer)&0xF) << 4) | ((mod)&0xF))
|
|
|
|
// One-shot mod
|
|
#define OSM(mod) (QK_ONE_SHOT_MOD | ((mod)&0xFF))
|
|
|
|
// Layer tap-toggle
|
|
#define TT(layer) (QK_LAYER_TAP_TOGGLE | ((layer)&0xFF))
|
|
|
|
// M-od, T-ap - 256 keycode max
|
|
#define MT(mod, kc) (QK_MOD_TAP | (((mod)&0x1F) << 8) | ((kc)&0xFF))
|
|
|
|
#define LCTL_T(kc) MT(MOD_LCTL, kc)
|
|
#define RCTL_T(kc) MT(MOD_RCTL, kc)
|
|
#define CTL_T(kc) LCTL_T(kc)
|
|
|
|
#define LSFT_T(kc) MT(MOD_LSFT, kc)
|
|
#define RSFT_T(kc) MT(MOD_RSFT, kc)
|
|
#define SFT_T(kc) LSFT_T(kc)
|
|
|
|
#define LALT_T(kc) MT(MOD_LALT, kc)
|
|
#define RALT_T(kc) MT(MOD_RALT, kc)
|
|
#define LOPT_T(kc) LALT_T(kc)
|
|
#define ROPT_T(kc) RALT_T(kc)
|
|
#define ALGR_T(kc) RALT_T(kc)
|
|
#define ALT_T(kc) LALT_T(kc)
|
|
#define OPT_T(kc) LOPT_T(kc)
|
|
|
|
#define LGUI_T(kc) MT(MOD_LGUI, kc)
|
|
#define RGUI_T(kc) MT(MOD_RGUI, kc)
|
|
#define LCMD_T(kc) LGUI_T(kc)
|
|
#define LWIN_T(kc) LGUI_T(kc)
|
|
#define RCMD_T(kc) RGUI_T(kc)
|
|
#define RWIN_T(kc) RGUI_T(kc)
|
|
#define GUI_T(kc) LGUI_T(kc)
|
|
#define CMD_T(kc) LCMD_T(kc)
|
|
#define WIN_T(kc) LWIN_T(kc)
|
|
|
|
#define C_S_T(kc) MT(MOD_LCTL | MOD_LSFT, kc) // Left Control + Shift e.g. for gnome-terminal
|
|
#define MEH_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT, kc) // Meh is a less hyper version of the Hyper key -- doesn't include GUI, so just Left Control + Shift + Alt
|
|
#define LCAG_T(kc) MT(MOD_LCTL | MOD_LALT | MOD_LGUI, kc) // Left Control + Alt + GUI
|
|
#define RCAG_T(kc) MT(MOD_RCTL | MOD_RALT | MOD_RGUI, kc) // Right Control + Alt + GUI
|
|
#define HYPR_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
|
|
#define SGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc) // Left Shift + GUI
|
|
#define SCMD_T(kc) SGUI_T(kc)
|
|
#define SWIN_T(kc) SGUI_T(kc)
|
|
#define LCA_T(kc) MT(MOD_LCTL | MOD_LALT, kc) // Left Control + Alt
|
|
#define ALL_T(kc) HYPR_T(kc)
|
|
|
|
// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
|
|
#define KC_HYPR HYPR(KC_NO)
|
|
#define KC_MEH MEH(KC_NO)
|
|
|
|
#ifdef UNICODE_ENABLE
|
|
// Allows Unicode input up to 0x7FFF
|
|
# define UC(c) (QK_UNICODE | (c))
|
|
#endif
|
|
#ifdef UNICODEMAP_ENABLE
|
|
// Allows Unicode input up to 0x10FFFF, requires unicode_map
|
|
# define X(i) (QK_UNICODEMAP | (i))
|
|
# define XP(i, j) (QK_UNICODEMAP_PAIR | ((i)&0x7F) | (((j)&0x7F) << 7)) // 127 max i and j
|
|
#endif
|
|
|
|
#define UC_MOD UNICODE_MODE_FORWARD
|
|
#define UC_RMOD UNICODE_MODE_REVERSE
|
|
|
|
#define UC_M_MA UNICODE_MODE_MAC
|
|
#define UNICODE_MODE_OSX UNICODE_MODE_MAC // Deprecated alias
|
|
#define UC_M_OS UNICODE_MODE_MAC // Deprecated alias
|
|
#define UC_M_LN UNICODE_MODE_LNX
|
|
#define UC_M_WI UNICODE_MODE_WIN
|
|
#define UC_M_BS UNICODE_MODE_BSD
|
|
#define UC_M_WC UNICODE_MODE_WINC
|
|
|
|
#ifdef SWAP_HANDS_ENABLE
|
|
# define SH_T(kc) (QK_SWAP_HANDS | (kc))
|
|
# define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE)
|
|
# define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE)
|
|
# define SH_OS (QK_SWAP_HANDS | OP_SH_ONESHOT)
|
|
# define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF)
|
|
# define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON)
|
|
# define SH_ON (QK_SWAP_HANDS | OP_SH_ON)
|
|
# define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF)
|
|
#endif
|
|
|
|
// Dynamic Macros aliases
|
|
#define DM_REC1 DYN_REC_START1
|
|
#define DM_REC2 DYN_REC_START2
|
|
#define DM_RSTP DYN_REC_STOP
|
|
#define DM_PLY1 DYN_MACRO_PLAY1
|
|
#define DM_PLY2 DYN_MACRO_PLAY2
|
|
|
|
#endif // QUANTUM_KEYCODES_H
|