qmk-keychron-q3-colemak-dh/keyboards/handwired/dactyl_manuform/5x6_2_5/config.h
Jan Christoph Ebersbach b33e6793de
Dactyl manuform 5x6 2 5 keymap (#11353)
* feat(keymap): add DactylManuform w/ 2 extra keys and 5 thumb keys

* fix(keymap): add missing readme

* chore: add gpl2 license header

* chore: add gpl2 license header

* docs[dactyl_manuform_5x6_2_5]: reformat readme

Co-authored-by: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2021-04-14 17:51:08 -04:00

62 lines
1.7 KiB
C

/*
Copyright 2020 Jan Christoph Ebersbach
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define PRODUCT_ID 0x3536
#define DEVICE_VER 0x0003
#define PRODUCT Dactyl-Manuform (5x6+2)
// #define PRODUCT Dactyl-Manuform (5x6+2) BLE
/* key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 6
// wiring of each half
// ../../../../docs/proton_c_conversion.md
// left half pro-mirco
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define MATRIX_ROW_PINS { F6, F7, B1, B3, B2, B6 }
// // right half adafruit feather
// #define MATRIX_COL_PINS { F1, F0, B1, B2, B3, D2 }
// #define MATRIX_ROW_PINS { D6, B7, B6, B5, D7, C6 }
// #define AdafruitBleResetPin D4
// #define AdafruitBleCSPin B4
// #define AdafruitBleIRQPin E6
#define DIODE_DIRECTION COL2ROW
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0
#define BOOTMAGIC_LITE_ROW_RIGHT 6
#define BOOTMAGIC_LITE_COLUMN_RIGHT 5
// WS2812 RGB LED strip input and number of LEDs
// #define RGB_DI_PIN D3
// #define RGBLED_NUM 12
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3