d187a0a3af
Co-authored-by: Duncan Sutherland <dunk2k_2000@hotmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com>
46 lines
2.0 KiB
C
46 lines
2.0 KiB
C
/* Copyright 2023 Clickety Split Ltd.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// If rotary encoders are used, and they require more or less resolution/sensitivity
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// you may try increasing or decreasing the value.
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// #define ENCODER_RESOLUTION 2
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 115 // limits maximum brightness of LEDs to 150 out of 255.
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// Higher may cause the controller to crash.
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#define RGB_MATRIX_HUE_STEP 10
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#define RGB_MATRIX_SAT_STEP 10
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#define RGB_MATRIX_VAL_STEP 10
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#define RGB_MATRIX_SPD_STEP 10
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/* By default, the RGB_MATRIX effects are disabled.
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*
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* For a complete list, visit: https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects.
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* Some of the effects take up a lot of memory, so you may need to manage the number of
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* effects that are loaded at any given time.
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*/
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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