qmk-keychron-q3-colemak-dh/keyboards/clickety_split/leeloo/keymaps/default/config.h
ClicketySplit d187a0a3af
Leeloo revision 2 updates (#21671)
Co-authored-by: Duncan Sutherland <dunk2k_2000@hotmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2023-10-04 21:37:02 -07:00

46 lines
2.0 KiB
C

/* Copyright 2023 Clickety Split Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// If rotary encoders are used, and they require more or less resolution/sensitivity
// you may try increasing or decreasing the value.
// #define ENCODER_RESOLUTION 2
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 115 // limits maximum brightness of LEDs to 150 out of 255.
// Higher may cause the controller to crash.
#define RGB_MATRIX_HUE_STEP 10
#define RGB_MATRIX_SAT_STEP 10
#define RGB_MATRIX_VAL_STEP 10
#define RGB_MATRIX_SPD_STEP 10
/* By default, the RGB_MATRIX effects are disabled.
*
* For a complete list, visit: https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects.
* Some of the effects take up a lot of memory, so you may need to manage the number of
* effects that are loaded at any given time.
*/
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SPLASH