qmk-keychron-q3-colemak-dh/keyboards/dz60/keymaps/iso_uk/keymap.c
Nick Brassel 219afaba42
Reworked backlight keycodes. (#18961)
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-11-06 08:11:59 +11:00

45 lines
2.6 KiB
C

#include QMK_KEYBOARD_H
// LAYERS
#define _QWERTY 0 // QWERTY layer
#define _QW _QWERTY
#define _FUNCTION 1 // Function layer
#define _FN _FUNCTION
#define _CONTROL 2 // Control layer
#define _CN _CONTROL
#define MO_FN MO(1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_60_iso(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FN), KC_RCTL
),
[_FUNCTION] = LAYOUT_60_iso(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, KC_CALC, KC_UP, _______, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PSCR, KC_PAUS,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, _______,
_______, _______, _______, KC_APP, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
_______, _______, _______, TG(_CN), _______, _______, _______, _______
),
[_CONTROL] = LAYOUT_60_iso(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
TG(_CN), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT,
_______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, BL_DOWN, BL_TOGG, BL_UP, BL_STEP, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, XXXXXXX, _______, _______, _______, _______
),
};