0ab88f5342
* added Vanana / Vaguette Lite / Waaffle * changed extra GPIO allocations of Waaffle and Vanana * Apply suggestions from code review changed layout name of vaguette Lite / requested by drashna * Apply suggestions from code review Requested keymap changes have been made. * all changes requested by collaborators are made * RGB config updated / keymap updated * fixed vaguette lite info.json * fixed vaguette lite info.json * fixed vaguette lite info.json * Apply suggestions from code review request changes are made * pre rename h * vaguettelite reanmed to lowercases * fixed vanana keymap * Apply suggestions from code review * changed Bootmagic key of VaguetteLite as suggested * Updated via keymap of Vaguette Lite as suggested * add vaguette lite 6.25 layout * added vaguette lite noclew keymap * updated vaguette lite 6.25u keymap description * updated vanana default keymap * updated keymap spacing * reabased from the official repo * Update keymap.c fixed vaguette lite keymap * Apply suggestions from code review All the requested changes by a collaborator were made. * updated info.json of Vanana and readme files of Vanana and waffle * rename LAYOUT_waaffle to LAYOUT_ortho_5x16 Also adjusts the info.json data to put a visual gap between the extension and main PCBs. * make rules.mk and info.json specific to rev3 Removes nckiibs/waaffle as a build target, as it redirects to the only extant revision in the repository. * add controller board build targets Adds build targets for Pro Micro and Elite-C builds, with appropriate defaults for each. Running `make nckiibs/waaffle/rev3` defaults to a Pro Micro-based build.
155 lines
9.6 KiB
C
155 lines
9.6 KiB
C
/* Copyright 2020 noclew
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_LOWER,
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_RAISE,
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_ADJUST,
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_MAC,
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_GAME
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};
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// Defines the keycodes used by our macros in process_record_user
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enum custom_keycodes {
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BASE,
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LOWER,
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RAISE,
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MAC,
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GAME
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* BASE
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* ---------------------------------------------------------------------------------------------------------
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Bspc | Mute |
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* ---------------------------------------------------------------------------------------------------------
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | [ | ] |
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*----------------------------------------------------------------------------------------------------------
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* | Esc | A | S | D | F | G | H | J | K | L | ; | Enter | N/A | ' |
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*----------------------------------------------------------------------------------------------------------
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* | N/A | Shift | Z | X | C | V | B | N | M | , | . | / | Shift | DEL |
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*----------------------------------------------------------------------------------------------------------
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* | Ctrl | GUI | Alt | Lower | Space | Space | Space | Raise | Alt | Left | Down | Up | Right |
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*----------------------------------------------------------------------------------------------------------
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*/
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[_BASE] = LAYOUT_all(
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KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_MINS, KC_BSPC, KC_AUDIO_MUTE,
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSLS, KC_LBRC, KC_RBRC,
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KC_ESC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_ENT , KC_NO, KC_QUOT,
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KC_NO , KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, RSFT_T(KC_QUOT), KC_DEL,
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KC_LCTL, KC_LGUI, KC_LALT, LOWER , KC_SPC , KC_SPC , KC_SPC , RAISE, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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[_MAC] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_LALT, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_GAME] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, MO(_LOWER), KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_LOWER] = LAYOUT_all(
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_______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_F12 , _______,
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KC_BSPC, KC_EQL , KC_7 , KC_8 , KC_9 , KC_SLSH, KC_CIRC, KC_LBRC, KC_RBRC, KC_AT , KC_EXLM, KC_BSLS, _______, _______,
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KC_ENT , KC_0 , KC_4 , KC_5 , KC_6 , KC_MINS, KC_UNDS, KC_LPRN, KC_RPRN, KC_HASH, KC_DQUO , _______, _______, _______,
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KC_DLR , KC_DLR , KC_PAST, KC_1 , KC_2 , KC_3 , KC_PPLS, KC_PIPE, KC_LCBR, KC_RCBR, KC_PERC, KC_AMPR, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_RAISE] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_BSPC, KC_DEL, KC_END , _______, _______, _______,
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_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_QUOT, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______, _______, KC_PGDN, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT_all(
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RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DEBUG,
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_______, RGB_TOG, RGB_RMOD, RGB_MOD, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_CAPS, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______, _______, TG(_GAME), _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, TG(_MAC), _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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}
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return true;
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}
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void encoder_update_user(uint8_t index, bool clockwise) {
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/* With an if statement we can check which encoder was turned. */
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if (index == 0) { /* First encoder */
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/* And with another if statement we can check the direction. */
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if (clockwise) {
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if (IS_LAYER_ON(_LOWER)){
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tap_code(KC_RIGHT);
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} else {
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tap_code(KC_VOLU);
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}
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} else {
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if (IS_LAYER_ON(_LOWER)){
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tap_code(KC_LEFT);
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} else {
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tap_code(KC_VOLD);
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}
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}
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} else if (index == 1) { /* Second encoder. Only supported by Elite-C */
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if (clockwise) {
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tap_code(KC_RIGHT);
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} else {
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tap_code(KC_LEFT);
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}
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}
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}
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