qmk-keychron-q3-colemak-dh/quantum/debounce/sym_defer_pk.c
Purdea Andrei f7ccbfcea8
quantum/debounce: rename debouncing algorithms (#9564)
* quantum/debounce: rename debouncing algorithms according to Issue 8763

This is the second attempt at implementation, with no ts_ and cy_ prefixes, since those will be implemented with macros.

* Debouncing documentation: Refactor, add some generic info, and merge into a single document
2020-09-06 13:13:49 -07:00

112 lines
4.1 KiB
C

/*
Copyright 2017 Alex Ong<the.onga@gmail.com>
Copyright 2020 Andrei Purdea<andrei@purdea.ro>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Basic symmetric per-key algorithm. Uses an 8-bit counter per key.
When no state changes have occured for DEBOUNCE milliseconds, we push the state.
*/
#include "matrix.h"
#include "timer.h"
#include "quantum.h"
#include <stdlib.h>
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
#define ROW_SHIFTER ((matrix_row_t)1)
#define debounce_counter_t uint8_t
static debounce_counter_t *debounce_counters;
static bool counters_need_update;
#define DEBOUNCE_ELAPSED 251
#define MAX_DEBOUNCE (DEBOUNCE_ELAPSED - 1)
static uint8_t wrapping_timer_read(void) {
static uint16_t time = 0;
static uint8_t last_result = 0;
uint16_t new_time = timer_read();
uint16_t diff = new_time - time;
time = new_time;
last_result = (last_result + diff) % (MAX_DEBOUNCE + 1);
return last_result;
}
void update_debounce_counters_and_transfer_if_expired(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time);
void start_debounce_counters(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time);
// we use num_rows rather than MATRIX_ROWS to support split keyboards
void debounce_init(uint8_t num_rows) {
debounce_counters = (debounce_counter_t *)malloc(num_rows * MATRIX_COLS * sizeof(debounce_counter_t));
int i = 0;
for (uint8_t r = 0; r < num_rows; r++) {
for (uint8_t c = 0; c < MATRIX_COLS; c++) {
debounce_counters[i++] = DEBOUNCE_ELAPSED;
}
}
}
void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
uint8_t current_time = wrapping_timer_read();
if (counters_need_update) {
update_debounce_counters_and_transfer_if_expired(raw, cooked, num_rows, current_time);
}
if (changed) {
start_debounce_counters(raw, cooked, num_rows, current_time);
}
}
void update_debounce_counters_and_transfer_if_expired(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time) {
counters_need_update = false;
debounce_counter_t *debounce_pointer = debounce_counters;
for (uint8_t row = 0; row < num_rows; row++) {
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
if (*debounce_pointer != DEBOUNCE_ELAPSED) {
if (TIMER_DIFF(current_time, *debounce_pointer, MAX_DEBOUNCE) >= DEBOUNCE) {
*debounce_pointer = DEBOUNCE_ELAPSED;
cooked[row] = (cooked[row] & ~(ROW_SHIFTER << col)) | (raw[row] & (ROW_SHIFTER << col));
} else {
counters_need_update = true;
}
}
debounce_pointer++;
}
}
}
void start_debounce_counters(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time) {
debounce_counter_t *debounce_pointer = debounce_counters;
for (uint8_t row = 0; row < num_rows; row++) {
matrix_row_t delta = raw[row] ^ cooked[row];
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
if (delta & (ROW_SHIFTER << col)) {
if (*debounce_pointer == DEBOUNCE_ELAPSED) {
*debounce_pointer = current_time;
counters_need_update = true;
}
} else {
*debounce_pointer = DEBOUNCE_ELAPSED;
}
debounce_pointer++;
}
}
}
bool debounce_active(void) { return true; }