qmk-keychron-q3-colemak-dh/keyboards/dz60/keymaps/jdelkins_ss/keymap.c
Joel Elkins 35dbe8ba03
[Keymap] merge jdelkins userspace and associated keymaps (#11276)
* [Keymap] merge jdelkins userspace and associated keymaps

* Add copyright & license info

* Change rgblight_config.enable to rgblight_is_enabled()

* Update keyboards/dz60/keymaps/jdelkins/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/dz60/keymaps/jdelkins/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/dz60/keymaps/jdelkins/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Remove superfluous includes

* Change EXTRAFLAGS+=-flto to LTO_ENABLE=yes

* Remove unnecessary jdelkins_ss symlink in users

* Add copyright and license notices

* Use preferred way to determine capslock / numlock state

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Add #pragma once to a header

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Include QMK_KEYBOARD_H only once, in userspace header

* Remove unnecessary initialization in matrix_init_keymap

* Do process_record_keymap before cases handled in process_record_user

* Reorganize & simplify secrets feature enablement

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove superfluous break

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove copyright from rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove copyright from rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* include "print.h" instead of <print.h>

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_cod16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove copyright from rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* add #pragma once to a header

Co-authored-by: Ryan <fauxpark@gmail.com>

* include "print.h" instead of <print.h>

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove copyright from rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove copyright from rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove copyright from rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use :flash target where possible

* Remove special case flash target and use PROGRAM_CMD

* dz60/jdelkins_ss: use tap_code16

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-06-03 06:59:52 +10:00

368 lines
14 KiB
C

/*
Copyright 2020 Joel Elkins <joel@elkins.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "jdelkins.h"
#undef LAYOUT
#define LAYOUT LAYOUT_hhkb_split
#define IDLE_TIMEOUT 360
uint16_t rgb_idle_seconds = 0;
uint16_t rgb_timer;
uint16_t bspc_timer;
bool rgb_was_enabled;
enum {
MY_BSPC = USER_SAFE_RANGE,
};
// Tap Dance
int ctl_state = 0;
void ctl_finished(qk_tap_dance_state_t *state, void *user_data) {
ctl_state = cur_dance(state);
switch (ctl_state) {
case SINGLE_TAP: qk_leader_start(); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
case DOUBLE_TAP: tap_code(KC_RCTL); break;
case DOUBLE_HOLD: register_code(KC_RCTL); break;
case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break;
case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break;
}
}
void ctl_reset(qk_tap_dance_state_t *state, void *user_data) {
switch (ctl_state) {
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
case DOUBLE_HOLD:
case TRIPLE_HOLD: unregister_code(KC_RCTL); break;
}
ctl_state = 0;
}
void g_finished(qk_tap_dance_state_t *state, void *user_data) {
switch (cur_dance(state)) {
case SINGLE_TAP:
tap_code16(C(KC_END));
break;
case DOUBLE_TAP:
tap_code16(C(KC_HOME));
break;
}
}
int kp_state = 0;
void kp_finished(qk_tap_dance_state_t *state, void *user_data) {
kp_state = hold_cur_dance(state);
switch (kp_state) {
case SINGLE_TAP:
tap_code(KC_SPC);
break;
default:
layer_invert(_KP);
break;
}
}
void kp_reset(qk_tap_dance_state_t *state, void *user_data) {
switch (kp_state) {
case SINGLE_HOLD:
case DOUBLE_HOLD:
case TRIPLE_HOLD:
layer_invert(_KP);
break;
}
}
enum {
TD_LDCTL,
TD_G,
TD_KP,
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset),
[TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL),
[TD_KP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, kp_finished, kp_reset),
};
// Layers
const uint16_t PROGMEM keymaps[_LAYER_MAX][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
MY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_ADJUST),
TD(TD_LDCTL), MY_GUI, MY_ALT, MY_BSPC, TD(TD_KP), MY_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
),
[_RPT] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_GAME] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_LALT, KC_SPC, KC_LALT, _______, _______, _______, _______, _______, _______
),
[_FUNC] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_F13,
_______, _______, FW_WRD, KB_EOL, TG(_RPT), _______, KB_COPY, KC_PGUP, _______, _______, KB_PASTE, KC_SLCK, _______, MY_CALC,
_______, KB_BOL, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
_______, _______, KC_DEL, _______, _______, BK_WRD, _______, _______, _______, _______, _______, _______, KC_NO,
_______, MY_RGUI, MY_RALT, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
),
[_KP] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, KC_KP_ASTERISK, _______, _______, _______, _______, _______, _______,
KC_NUMLOCK, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_MINUS, _______, _______, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______, TG(_KP),
_______, _______, _______, _______, _______, KC_KP_0, KC_KP_DOT, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_F13,
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, _______, KC_MUTE,
_______, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, TG(_KP), _______, _______, _______, KC_MPLY,
_______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, _______, TG_SYS, _______, _______, _______, _______, _______,
_______, MY_RGUI, MY_RALT, KC_DEL, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT
),
};
const rgblight_segment_t PROGMEM rpt_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{8, 8, HSV_PINK}
);
const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 1, HSV_RED},
{7, 2, HSV_RED},
{15, 1, HSV_RED}
);
const rgblight_segment_t PROGMEM func_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 8, HSV_GREEN}
);
const rgblight_segment_t PROGMEM kp_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 16, HSV_ORANGE}
);
const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 16, HSV_BLUE}
);
const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{10, 4, HSV_WHITE}
);
const rgblight_segment_t PROGMEM numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 2, HSV_PURPLE},
{14, 2, HSV_PURPLE}
);
enum rgb_layer_index {
L_RPT,
L_GAME,
L_FUNC,
L_KP,
L_ADJUST,
L_CAPSLOCK,
L_NUMLOCK,
};
const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
[L_RPT] = rpt_layer,
[L_GAME] = game_layer,
[L_FUNC] = func_layer,
[L_KP] = kp_layer,
[L_ADJUST] = adjust_layer,
[L_CAPSLOCK] = capslock_layer,
[L_NUMLOCK] = numlock_layer
);
layer_state_t layer_state_set_keymap(layer_state_t state) {
rgblight_set_layer_state(L_RPT, layer_state_cmp(state, _RPT));
rgblight_set_layer_state(L_GAME, layer_state_cmp(state, _GAME));
rgblight_set_layer_state(L_FUNC, layer_state_cmp(state, _FUNC));
rgblight_set_layer_state(L_KP, layer_state_cmp(state, _KP));
rgblight_set_layer_state(L_ADJUST, layer_state_cmp(state, _ADJUST));
rgblight_set_layer_state(L_CAPSLOCK, CAPSLOCK_ON);
rgblight_set_layer_state(L_NUMLOCK, NUMLOCK_ON && layer_state_cmp(state, _KP));
if (layer_state_cmp(state, _GAME) || layer_state_cmp(state, _RPT))
autoshift_disable();
else
autoshift_enable();
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(L_CAPSLOCK, led_state.caps_lock);
rgblight_set_layer_state(L_NUMLOCK, led_state.num_lock && layer_state_is(_KP));
return true;
}
void keyboard_post_init_keymap(void) {
rgblight_layers = my_rgb_layers;
rgb_was_enabled = rgblight_is_enabled();
bspc_timer = 0;
}
LEADER_EXTERNS();
void matrix_scan_keymap(void) {
if (rgblight_is_enabled() && timer_elapsed(rgb_timer) > 1000) {
rgb_idle_seconds++;
rgb_timer = timer_read();
}
if (rgb_idle_seconds > IDLE_TIMEOUT) {
rgb_was_enabled = rgblight_is_enabled();
rgblight_disable_noeeprom();
rgb_idle_seconds = 0;
}
// if MY_BSPC is held down too long, pretend like it wasn't and start
// pressing backspace
if (bspc_timer > 0 && timer_elapsed(bspc_timer) > LEADER_TIMEOUT) {
layer_off(_FUNC);
bspc_timer = 0;
register_code(KC_BSPC);
}
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_ONE_KEY(KC_R) {
layer_invert(_RPT);
}
SEQ_ONE_KEY(KC_G) {
layer_invert(_GAME);
}
SEQ_ONE_KEY(KC_K) {
layer_invert(_KP);
}
SEQ_ONE_KEY(KC_KP_5) {
layer_invert(_KP);
}
SEQ_TWO_KEYS(KC_SCLN, KC_1) {
send_secret_string(0);
}
SEQ_TWO_KEYS(KC_SCLN, KC_2) {
send_secret_string(1);
}
SEQ_TWO_KEYS(KC_SCLN, KC_3) {
send_secret_string(2);
}
SEQ_TWO_KEYS(KC_SCLN, KC_4) {
send_secret_string(3);
}
SEQ_TWO_KEYS(KC_SCLN, KC_5) {
send_secret_string(4);
}
SEQ_TWO_KEYS(KC_SCLN, KC_6) {
send_secret_string(5);
}
SEQ_TWO_KEYS(KC_SCLN, KC_M) {
send_secret_string(0);
}
SEQ_TWO_KEYS(KC_SCLN, KC_COMM) {
send_secret_string(1);
}
SEQ_TWO_KEYS(KC_SCLN, KC_DOT) {
send_secret_string(2);
}
SEQ_TWO_KEYS(KC_SCLN, KC_J) {
send_secret_string(3);
}
SEQ_TWO_KEYS(KC_SCLN, KC_K) {
send_secret_string(4);
}
SEQ_TWO_KEYS(KC_SCLN, KC_L) {
send_secret_string(5);
}
SEQ_ONE_KEY(KC_C) {
tap_code16(C(KC_C));
}
}
}
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
static bool bspc_del = false;
static bool bspc_initiated_func = false;
bool rc = true;
rgb_idle_seconds = 0;
if (!rgblight_is_enabled() && rgb_was_enabled)
rgblight_enable_noeeprom();
switch (keycode) {
case MY_BSPC:
if (record->event.pressed) {
if (IS_LAYER_ON(_FUNC)) {
// special case: if _FUNC was turned on by another key,
// treat this as KC_DEL and don't do anything else
bspc_del = true;
register_code(KC_DEL);
return false;
} else {
bspc_timer = timer_read();
bspc_initiated_func = true;
layer_on(_FUNC);
}
} else {
if (bspc_del) {
// special case: if _FUNC was turned on by another key,
// treat this as KC_DEL and don't do anything else
unregister_code(KC_DEL);
bspc_del = false;
return false;
}
if (bspc_initiated_func) {
layer_off(_FUNC);
bspc_initiated_func = false;
}
if (bspc_timer > 0) {
// here the key was pressed and released before the timer
// expired, so treat as a backspace tap and pretend we
// never activated _FUNC
bspc_timer = 0;
tap_code(KC_BSPC);
} else {
// the timer went off, so KC_BSPC was registered in
// matrix_scan_keymap. unregister it now
unregister_code(KC_BSPC);
}
}
return false; // special case, return now without resetting timer
// other paths should set rc and break
break;
}
// if something was pressed while MY_BSPC was held down, keep it pressed by
// disabling the timer
bspc_timer = 0;
return rc;
}