qmk-keychron-q3-colemak-dh/keyboards/kbdfans/kbd6x/keymaps/konstantin/keymap.c
Konstantin Đorđević d633cf3ccb [Keymap] Update personal userspace and keymaps (#6654)
* Enable Fn layer tap dances only if LAYER_FN is defined

* Update KBD6X keymap spacing to match LAYOUT spacing

* Add regular FNLK to userspace, update keymap comment labels

* Rename KC_BRK → BREAK, KC_SYSR → SYSRQ in userspace

* Change mousekey positions in KBD6X

* Disable Console in KBD6X to reduce firmware size

* Return false in process_record_* only when overriding existing keys

* Fix Caps light not working after LSFT_FN

* Refactor Fn/Caps light, fix sequencing issues
2019-09-03 08:42:05 -07:00

153 lines
9.0 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include QMK_KEYBOARD_H
#include "konstantin.h"
enum keycodes_keymap {
RCTRL = RANGE_KEYMAP,
};
enum layers_keymap {
L_RCTRL = L_RANGE_KEYMAP,
};
void eeconfig_init_keymap(void) {
rgblight_sethsv(MODERN_DOLCH_RED);
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
}
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RCTRL:
if (record->event.pressed) {
register_code(KC_RCTRL);
layer_on(L_RCTRL);
} else {
unregister_code(KC_RCTRL);
layer_off(L_RCTRL);
}
break;
}
return true;
}
static inline void fn_light() {
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
rgblight_sethsv_noeeprom(modern_dolch_red.h, modern_dolch_red.s, rgblight_get_val());
}
static inline void caps_light() {
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
rgblight_sethsv_noeeprom(modern_dolch_cyan.h, modern_dolch_cyan.s, rgblight_get_val());
}
static inline void restore_light() {
rgblight_config_t saved = { .raw = eeconfig_read_rgblight() };
rgblight_sethsv_noeeprom(saved.hue, saved.sat, saved.val);
rgblight_mode_noeeprom(saved.mode);
}
static void check_light_layer(uint32_t state) {
if (IS_LAYER_ON_STATE(state, L_FN)) {
fn_light();
} else if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
caps_light();
} else {
restore_light();
}
}
static void check_light_led(uint8_t usb_led) {
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
caps_light();
} else if (IS_LAYER_ON(L_FN)) {
fn_light();
} else {
restore_light();
}
}
static bool skip_led = false;
uint32_t layer_state_set_keymap(uint32_t state) {
static uint32_t prev_state = L_BASE;
if (IS_LAYER_ON_STATE(state, L_FN) != IS_LAYER_ON_STATE(prev_state, L_FN)) {
check_light_layer(state); // Fn state changed since last time
skip_led = IS_LAYER_ON_STATE(state, L_FN);
// led_set_keymap will be called automatically after this
}
return prev_state = state;
}
void led_set_keymap(uint8_t usb_led) {
if (skip_led) {
skip_led = false;
return; // Skip calls triggered by the Fn layer turning on
}
check_light_led(usb_led);
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base layer
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
* │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┤
* │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │Bspc │
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
* │LCtCps│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ Enter │
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
* │LShiftFn│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │RShift│FnF│
* └─────┬──┴┬──┴──┬┴───┴───┴───┴───┴───┴───┴──┬┴───┴┬───┬─┴───┘
* │LGu│LAlt │ Space │RAlGu│RCt│
* └───┴─────┴───────────────────────────┴─────┴───┘
*/
[L_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
LCT_CPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
LSFT_FN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, FN_FNLK,
XXXXXXX, KC_LGUI, KC_LALT, KC_SPC, RAL_RGU, RCTRL, XXXXXXX
),
/* Function layer
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
* │ │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│PSc│Ins│
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┤
* │ │Hom│ ↑ │End│PgU│ │ │ │ │M1 │M↑ │М2 │M3 │ Del │
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
* │ │ ← │ ↓ │ → │PgD│ │ │ │ │M← │M↓ │M→ │ │
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
* │ │Mut│Vo-│Vo+│Ply│Prv│Nxt│App│MW↑│M4 │М5 │ │ │
* └─────┬──┴┬──┴──┬┴───┴───┴───┴───┴───┴───┴──┬┴───┴┬───┬─┴───┘
* │ │ │ MW↓ │MAcl2│ │
* └───┴─────┴───────────────────────────┴─────┴───┘
*/
[L_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS,
_______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_BTN3, KC_DEL,
_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,
_______, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY, KC_MPRV, KC_MNXT, KC_APP, KC_WH_U, KC_BTN4, KC_BTN5, _______, _______,
XXXXXXX, _______, _______, KC_WH_D, KC_ACL2, _______, XXXXXXX
),
/* RCtrl layer
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │Clr│
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┤
* │ │Top│Mv↑│Btm│TPr│ │ │ │ │ │ │ │ │DelNx│
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
* │ │Mv←│Mv↓│Mv→│TNx│ │ │ │ │ │ │ │ │
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
* │ │RTg│RV-│RV+│RMd│ │ │ │ │ │ │ │ │
* └─────┬──┴┬──┴──┬┴───┴───┴───┴───┴───┴───┴──┬┴───┴┬───┬─┴───┘
* │DPR│DstNA│ │ │ │
* └───┴─────┴───────────────────────────┴─────┴───┘
*/
[L_RCTRL] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CLEAR,
_______, TOP, MV_UP, BOTTOM, TAB_PRV, _______, _______, _______, _______, _______, _______, _______, _______, DEL_NXT,
_______, MV_LEFT, MV_DOWN, MV_RGHT, TAB_NXT, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, RGB_VAD, RGB_VAI, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______,
XXXXXXX, DST_P_R, DST_N_A, _______, _______, _______, XXXXXXX
),
};