* Adding Mario Keyboard Signed-off-by: Yuting Wang <ykie.wyt@gmail.com> * Adding Mario Keyboard Signed-off-by: Yuting Wang <ykie.wyt@gmail.com> * Modify the uid Signed-off-by: Yuting Wang <ykie.wyt@gmail.com> * Adding default keymap for mario * Stripping the firmware * Updating images Signed-off-by: Yuting Wang <ykie.wyt@gmail.com> --------- Signed-off-by: Yuting Wang <ykie.wyt@gmail.com>
78 lines
2.4 KiB
C
78 lines
2.4 KiB
C
/*
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Copyright 2024 @yuting wang
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define MANUFACTURER "Yuting Wang"
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#define WS2812_DI_PIN D3
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#define SOFT_SERIAL_PIN D2
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#define VIAL_KEYBOARD_UID {0xE8, 0x8C, 0xEF, 0x50, 0x0A, 0xD0, 0x3C, 0xAF}
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#define VIAL_UNLOCK_COMBO_ROWS {0, 0}
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#define VIAL_UNLOCK_COMBO_COLS {0, 1}
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#define DYNAMIC_KEYMAP_LAYER_COUNT 5
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#define TAPPING_TERM 180
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/* Select hand configuration */
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#define MASTER_LEFT
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#define LED_ANIMATIONS
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#ifdef RGBLIGHT_ENABLE
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# define RGBLIGHT_LIMIT_VAL 120
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# define RGBLIGHT_HUE_STEP 10
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# define RGBLIGHT_SAT_STEP 17
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# define RGBLIGHT_VAL_STEP 17
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#endif
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// place overrides here
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// Selection of RGBLIGHT MODE to use.
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#if defined(LED_ANIMATIONS)
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#define RGBLIGHT_EFFECT_RGB_TEST
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//#define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
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#define SPLIT_POINTING_ENABLE
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#ifdef SPLIT_POINTING_ENABLE
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# define POINTING_DEVICE_RIGHT
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# define ANALOG_JOYSTICK_X_AXIS_PIN F4
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# define ANALOG_JOYSTICK_Y_AXIS_PIN F5
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# define ANALOG_JOYSTICK_CLICK_PIN B6
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# define ANALOG_JOYSTICK_SPEED_REGULATOR 6
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# define ANALOG_JOYSTICK_SPEED_MAX 20
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#endif
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#ifdef ENCODER_ENABLE
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#define ENCODERS_PAD_A { F4 }
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#define ENCODERS_PAD_B { F5 }
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#define ENCODER_RESOLUTIONS_LEFT { 2 }
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#define ENCODERS_PAD_A_RIGHT { }
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#define ENCODERS_PAD_B_RIGHT { }
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#define ENCODER_RESOLUTIONS_RIGHT { }
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#endif
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#define POINTING_DEVICE_AUTO_MOUSE_ENABLE
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// only required if not setting mouse layer elsewhere
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#define AUTO_MOUSE_DEFAULT_LAYER 4
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#define AUTO_MOUSE_TIME 650 |