ebb512db82
* Clean up `DEBOUNCE` in config.h, 0-9 * Clean up `DEBOUNCE` in config.h, A * Clean up `DEBOUNCE` in config.h, B * Clean up `DEBOUNCE` in config.h, C * Clean up `DEBOUNCE` in config.h, D * Clean up `DEBOUNCE` in config.h, E * Clean up `DEBOUNCE` in config.h, F * Clean up `DEBOUNCE` in config.h, G * Clean up `DEBOUNCE` in config.h, H * Clean up `DEBOUNCE` in config.h, handwired * Clean up `DEBOUNCE` in config.h, I * Clean up `DEBOUNCE` in config.h, J * Clean up `DEBOUNCE` in config.h, K * Clean up `DEBOUNCE` in config.h, L * Clean up `DEBOUNCE` in config.h, M * Clean up `DEBOUNCE` in config.h, N * Clean up `DEBOUNCE` in config.h, O * Clean up `DEBOUNCE` in config.h, P * Clean up `DEBOUNCE` in config.h, Q * Clean up `DEBOUNCE` in config.h, R * Clean up `DEBOUNCE` in config.h, S * Clean up `DEBOUNCE` in config.h, T * Clean up `DEBOUNCE` in config.h, U * Clean up `DEBOUNCE` in config.h, V * Clean up `DEBOUNCE` in config.h, W * Clean up `DEBOUNCE` in config.h, X * Clean up `DEBOUNCE` in config.h, Y * Clean up `DEBOUNCE` in config.h, Z * Remove default debounce from info.json * Migrate non-default debounce to info.json
89 lines
3.5 KiB
C
89 lines
3.5 KiB
C
/* Copyright 2021 Equalz
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
|
|
/* key matrix size */
|
|
#define MATRIX_ROWS 5
|
|
#define MATRIX_COLS 14
|
|
|
|
#define MATRIX_ROW_PINS { F6, F5, F4, F1, F0 }
|
|
#define MATRIX_COL_PINS { B0, B1, B2, B3, B7, D4, D6, D7, B4, B5, B6, C6, C7, F7 }
|
|
|
|
/* COL2ROW, ROW2COL*/
|
|
#define DIODE_DIRECTION COL2ROW
|
|
|
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
|
#define RGB_MATRIX_KEYPRESSES
|
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
|
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL
|
|
#define DRIVER_ADDR_1 0b0110000
|
|
#define DRIVER_COUNT 1
|
|
#define DRIVER_1_LED_TOTAL 64
|
|
#define RGB_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL
|
|
#define DRIVER_INDICATOR_LED_TOTAL 0
|
|
|
|
|
|
// For full list of effects, see:
|
|
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
|
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
|
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
|
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
|
# define ENABLE_RGB_MATRIX_BREATHING
|
|
# define ENABLE_RGB_MATRIX_BAND_SAT
|
|
# define ENABLE_RGB_MATRIX_BAND_VAL
|
|
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
|
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
|
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
|
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_ALL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
|
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
|
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
|
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
|
# define ENABLE_RGB_MATRIX_DUAL_BEACON
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
|
# define ENABLE_RGB_MATRIX_RAINDROPS
|
|
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
|
# define ENABLE_RGB_MATRIX_HUE_BREATHING
|
|
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
|
# define ENABLE_RGB_MATRIX_HUE_WAVE
|
|
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
|
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
|
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
|
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
|
// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
|
// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
|
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
|
// # define ENABLE_RGB_MATRIX_SPLASH
|
|
// # define ENABLE_RGB_MATRIX_MULTISPLASH
|
|
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
|
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|