qmk-keychron-q3-colemak-dh/keyboards/unikorn
Ryan ebb512db82
Debounce defines cleanup (#19742)
* Clean up `DEBOUNCE` in config.h, 0-9

* Clean up `DEBOUNCE` in config.h, A

* Clean up `DEBOUNCE` in config.h, B

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* Clean up `DEBOUNCE` in config.h, E

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* Clean up `DEBOUNCE` in config.h, H

* Clean up `DEBOUNCE` in config.h, handwired

* Clean up `DEBOUNCE` in config.h, I

* Clean up `DEBOUNCE` in config.h, J

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* Clean up `DEBOUNCE` in config.h, U

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* Clean up `DEBOUNCE` in config.h, W

* Clean up `DEBOUNCE` in config.h, X

* Clean up `DEBOUNCE` in config.h, Y

* Clean up `DEBOUNCE` in config.h, Z

* Remove default debounce from info.json

* Migrate non-default debounce to info.json
2023-02-03 19:19:58 +00:00
..
keymaps RESET -> QK_BOOT default keymaps (#17037) 2022-05-15 20:26:27 +01:00
config.h Debounce defines cleanup (#19742) 2023-02-03 19:19:58 +00:00
info.json Move keyboard USB IDs and strings to data driven: U (#17900) 2022-08-03 23:53:46 +01:00
readme.md
rules.mk Fix up build options comments (#15463) 2021-12-12 18:05:37 -08:00
unikorn.c
unikorn.h

Unikorn 60

60% PCB made for the TGR x SINGA Unikorn60.

Make example for this keyboard (after setting up your build environment):

make unikorn:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make unikorn:default:flash

Reset Key: Short the two holes labeled FW_JP underneath the PCB, beside the Tab key while plugging in the keyboard.

Do not confuse this with the LED holes of the switch in the Tab position. FW_JP is not reachable from the top as the plate blocks access to it.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

RGB Underglow

This PCB can support RGB underglow. There are pads on the bottom of the PCB for the LED controller chip and for 17 RGB underglow LEDs. The Unikorn 60 case does not have acrylic pieces to properly display underglow effects.

To enable RGB lighting support, install the necessary components and set RGBLIGHT features in rules.mk like so:

RGBLIGHT_ENABLE = yes