qmk-keychron-q3-colemak-dh/keyboards/pearlboards/atlas/config.h
Ryan 7e0299117b
Move encoder config to data driven (#19923)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2023-02-26 09:45:12 +11:00

74 lines
2.3 KiB
C

/*
Copyright 2021 Koobaczech
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D6, E1, C0, C4, E3 }
#define MATRIX_COL_PINS { D5, D4, C1, C2, C3, C5, C7, A7, A6, A5, A4, A3, A2, A1, A0, F7 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* Audio Function */
#define AUDIO_CLICKY
#define AUDIO_PIN C6
/* Haptic feedback */
#define FB_ERM_LRA 0
#define FB_BRAKEFACTOR 3 // For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7
#define FB_LOOPGAIN 3 // For Low:0, Medium:1, High:2, Very High:3
/* Motor settings */
#define RATED_VOLTAGE 3
#define V_PEAK 5
/*== all animations enabled ==*/
/* If RGBLIGHT_SLEEP defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGB_DI_PIN B6
#ifdef RGB_DI_PIN
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 8
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_SLEEP
#endif
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE