qmk-keychron-q3-colemak-dh/keyboards/keyboardio/model01/keymaps/default/keymap.c
Drashna Jaelre 64b1ed4550
Fix Per Key LED Indicator Callbacks (#18450)
Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
2022-10-04 15:24:22 -07:00

126 lines
5.8 KiB
C

/* Copyright 2018 James Laird-Wah
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
/* layer constants */
enum {
DEF = 0,
NUM,
FUN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DEF] = LAYOUT(
QK_BOOT , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , TG(NUM),
KC_GRV , KC_Q , KC_W , KC_E , KC_R , KC_T , RGB_MOD, _______, KC_Y , KC_U , KC_I , KC_O , KC_P , KC_EQL ,
KC_PGUP, KC_A , KC_S , KC_D , KC_F , KC_G , KC_TAB , KC_ENT , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT,
KC_PGDN, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_ESC , _______, KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_MINS,
KC_LCTL, KC_RCTL,
KC_BSPC, KC_SPC ,
KC_LGUI, KC_RALT,
KC_LSFT, KC_RSFT,
MO(FUN), MO(FUN)
),
[NUM] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PMNS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P4 , KC_P5 , KC_P6 , KC_PPLS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1 , KC_P2 , KC_P3 , KC_PEQL, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P0 , KC_PDOT, KC_PAST, KC_PSLS, KC_PENT,
_______, _______,
_______, _______,
_______, _______,
_______, _______,
_______, _______
),
[FUN] = LAYOUT(
_______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
KC_TAB , _______, KC_MS_U, _______, KC_BTN3, _______, RGB_TOG, KC_MPRV, KC_MNXT, KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_F12 ,
KC_HOME, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN1, _______, _______, KC_MPLY, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, _______, _______,
KC_END , KC_PSCR, KC_INS , _______, KC_BTN2, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_BSLS, KC_PIPE,
_______, _______,
KC_DEL , KC_ENT ,
_______, _______,
_______, _______,
_______, _______
)
};
/* template for new layouts:
LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______,
_______, _______,
_______, _______,
_______, _______,
_______, _______
)
*/
static void set_numpad_colours(int on, void (*write)(int, uint8_t, uint8_t, uint8_t)) {
if (!on) {
for (int i=44; i<=60; i++)
write(i, 0, 0, 0);
write(63, 0, 0, 0);
return;
}
/* main number keys */
for (int i=44; i<=47; i++)
write(i, 255, 0, 0);
for (int i=49; i<=54; i++)
write(i, 255, 0, 0);
/* accessory keys */
write(48, 128, 128, 0);
for (int i=55; i<=59; i++)
write(i, 128, 128, 0);
// enter
write(63, 0, 128, 0);
// num key
write(60, 128, 0, 128);
}
#ifdef RGB_MATRIX_ENABLE
/* the RGB matrix effects will overwrite the numpad indicator.
* this handy mechanism allows to override the matrix effects.
*/
bool rgb_matrix_indicators_user(void) {
if (layer_state & (1 << NUM)) {
set_numpad_colours(1, &rgb_matrix_set_color);
}
return false;
}
#else /* no RGB matrix support */
layer_state_t layer_state_set_user(layer_state_t state) {
if (state & (1<<NUM)) {
set_numpad_colours(1, &set_led_to);
} else {
set_numpad_colours(0, &set_led_to);
}
return state;
}
#endif
/* vim: set ts=2 sw=2 et: */