cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
92 lines
4.4 KiB
C
92 lines
4.4 KiB
C
/* Copyright 2018 Salicylic_acid3
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
/* Select hand configuration */
|
|
|
|
#define QUICK_TAP_TERM 0
|
|
#define TAPPING_TERM 180
|
|
|
|
#ifdef RGBLED_NUM
|
|
#undef RGBLED_NUM
|
|
#endif
|
|
|
|
#define RGB_MATRIX_LED_COUNT 48
|
|
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
|
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
|
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
|
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
|
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
|
// #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
|
|
#define RGB_MATRIX_DEFAULT_HUE 0 // Sets the default hue value, if none has been set
|
|
#define RGB_MATRIX_DEFAULT_SAT 255 // Sets the default saturation value, if none has been set
|
|
#define RGB_MATRIX_DEFAULT_VAL 50 // Sets the default brightness value, if none has been set
|
|
#define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
|
|
// #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
|
|
// #define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
|
|
// If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
|
|
|
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
|
#define ENABLE_RGB_MATRIX_BREATHING
|
|
// #define ENABLE_RGB_MATRIX_BAND_SAT
|
|
#define ENABLE_RGB_MATRIX_BAND_VAL
|
|
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
|
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
|
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
|
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_ALL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
|
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
|
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
|
#define ENABLE_RGB_MATRIX_DUAL_BEACON
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
|
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
|
#define ENABLE_RGB_MATRIX_RAINDROPS
|
|
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
|
// #define ENABLE_RGB_MATRIX_HUE_BREATHING
|
|
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
|
// #define ENABLE_RGB_MATRIX_HUE_WAVE
|
|
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
|
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
|
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
|
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
|
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
|
#define ENABLE_RGB_MATRIX_SPLASH
|
|
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
|
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
|
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
|
|
|
#endif
|