qmk-keychron-q3-colemak-dh/keyboards/espectro/config.h
Joel Challis 23222625c2
Refactor to use led config - Part 5 (#10975)
* Refactor to use led config

* Refactor to use led config

* Refactor to use led config
2020-11-21 19:11:24 +00:00

69 lines
1.9 KiB
C
Executable File

/* Copyright 2018 @TurboMech /u/TurboMech <discord> @A9entOran9e#6134
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xCA96
#define DEVICE_VER 0x0001
#define MANUFACTURER MECHKEYS
#define PRODUCT Espectro
#define DESCRIPTION 96% keyboard
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 13
/* key matrix pins */
#define MATRIX_ROW_PINS { B7, B3, E6, F0, D5, D4, D6, C7 }
#define MATRIX_COL_PINS { C6, F1, F4, F5, F6, F7, D7, B4, B5, D0, D1, D2, D3}
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define LED_NUM_LOCK_PIN B0
#define LED_CAPS_LOCK_PIN B2
#define LED_SCROLL_LOCK_PIN B1
#define LED_PIN_ON_STATE 0
/* number of backlight levels */
#define BACKLIGHT_PIN B6
#define BACKLIGHT_LEVELS 5
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLED_NUM 18
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 10
#define RGBLIGHT_VAL_STEP 10
#define RGBLIGHT_ANIMATIONS
#endif