qmk-keychron-q3-colemak-dh/users/spidey3/config.h
Joshua Diamond d03bc3a9c1
Major enhancements to spidey3 keymaps and userspace (#9261)
* Add Chrome OS specific keys to 75_ansi/spidey3

* Clean up duplicative settings in rules.mk

* Refactor spidey3 userspace to use rgb layer blink

* Blink green on wakeup

* Improve _FN layer indicator

* Glyph transformation modes: wide, script, fraktur, and enclosed characters

* Add spider unicode glyph

* Fix compile error when NO_ACTION_ONESHOT

* Add a few more emoji

* Further refinement of lighting layer usage

* Fix reversed yes/no ack

* Lighting layers override RGB off

* Fix missing wide and incorrect script numbers

* Add LOL and surprise emoji

* Add missing break in switch statement

* Trim firmware size

* Use usage ID definitions in report.h

* Some minor whitespace cleanup

* Disable some unused features to reduce firmware size

* Print version on startup

* Seed rand() on first keystroke

* Add a key to immediately sleep CrOS

* Switch to Bootmagic Lite

* Trim down firmware size a little bit more

* Make RGBLIGHT_MODE_TWINKLE+4 my default

* Scan rate debug / fix version printing

Delay printing version on startup (console may not be ready)
Better scan rate reporting

* Disable locking caps, etc. to save more space

* Enable LTO

* Better seed for rand()

* Set MAX_LAYER for some performance improvement

* Another scan rate improvement

* Set manufacturer

* New startup animation

* Add GUI lock for F-keys (for CrOS)

* Add visual indication for glyph replacement and F-keys GUI lock

* Some cleanup; run cformat on spidey3 userspace

* Cycle between debug verbosity options

* Fix disable RGB Lighting after wakeup on Mac
2020-06-05 02:01:47 -07:00

24 lines
619 B
C

#pragma once
#define LED_DISABLE_WHEN_USB_SUSPENDED true
#define RGB_DISABLE_WHEN_USB_SUSPENDED true
#define RGBLIGHT_LAYERS
#define RGBLIGHT_MAX_LAYERS 16
#define RGBLIGHT_LAYER_BLINK
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
#undef RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define SPI_DEBUG_SCAN_RATE
#undef MANUFACTURER
#define MANUFACTURER Window of Fire