219afaba42
Co-authored-by: Ryan <fauxpark@gmail.com>
57 lines
2.3 KiB
C
57 lines
2.3 KiB
C
#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_all(
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QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,
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LT(2, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, LT(2,KC_ENT),
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_BSPC, KC_NO, LT(1, KC_SPC), MO(3), KC_RALT
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),
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[1] = LAYOUT_all(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_QUOT, KC_TRNS,
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KC_TRNS, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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[2] = LAYOUT_all(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS,
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KC_TRNS, RGB_SAI, RGB_SAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_DQUO, KC_TRNS,
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KC_TRNS, RGB_HUI, RGB_HUD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PIPE, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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[3] = LAYOUT_all(
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KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS, QK_BOOT,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, BL_TOGG, KC_TRNS, BL_UP, BL_DOWN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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};
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layer_state_t layer_state_set_kb(layer_state_t state) {
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// if we are on layer 1
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if (state & (1<<1)){
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// light num lock led
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PORTD |= (1 << PD0);
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}
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else{
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PORTD &= ~(1 << PD0);
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}
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// if we are on layer 2
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if (state & (1<<2)){
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// light caps lock led
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PORTD |= (1 << PD1);
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}
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else{
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PORTD &= ~(1 << PD1);
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}
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// if we are on layer 3
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if (state & (1<<3)){
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// light scroll lock led
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PORTD |= (1 << PD6);
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}
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else{
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PORTD &= ~(1 << PD6);
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}
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return state;
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}
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