c3835262d8
* [Phoebe] Allow to input pipe characters with only one modifier * [Phoebe] Update RGB animations
131 lines
7.1 KiB
C
131 lines
7.1 KiB
C
#include QMK_KEYBOARD_H
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#include "keymap_german.h"
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enum layers {
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_QWERTZ,
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_SC,
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_FN,
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_GAMING
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};
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#define KC_SC MO(_SC)
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#define KC_FN MO(_FN)
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#define G_1 TO(_GAMING)
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#define G_0 TG(_GAMING)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwertz
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* ,-----------------------------------------------------------------------------------.
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* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ? |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ^ ° | Q | W | E | R | T | Z | U | I | O | P | Bspc |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | A | S | D | F | G | H | J | K | L | +* ~ | Enter|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| Y | X | C | V | B | N | M | , | . | Up | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | Sup | Alt | Alt | SpCh | Space | AltGr| Fun | Left | Down | Right|
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTZ] = LAYOUT(
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KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_QST,
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KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_LALT, KC_SC, KC_SPC, KC_ALGR, KC_FN, KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* Special characters
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ´ ` | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | #' | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | <> | | | | | | | | | | -_ | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | ---- | ---- | | | ---- | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_SC] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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DE_ACUT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______,
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_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______,
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_______, _______, _______, XXXXXXX, _______, _______, _______, XXXXXXX, _______, _______, _______
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),
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/* Function layer
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* ,-----------------------------------------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F10 | F11 | F12 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Ü | F9 | Ö | | Del |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Lock | Ä | ß | | | GAME | | RGBS | RGBB | RGBS | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | ---- | ---- | | ---- | ---- | Home | PgDn | End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_FN] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F10, KC_F11, KC_F12,
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_______, _______, _______, _______, _______, _______, _______, DE_UE, KC_F9, DE_OE, _______, KC_DEL,
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KC_LOCK, DE_AE, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_SW,RGB_M_SN,_______, _______,
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_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______,
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XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END
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),
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/* Gaming
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Space| | | | | | | Leave| | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAMING] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_SPC, XXXXXXX, _______, _______, _______, _______, _______, G_0, _______, _______, _______
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)
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};
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#define MODS_ALGR_MASK (MOD_BIT(KC_ALGR))
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case DE_QST:
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if (get_mods() & MODS_ALGR_MASK) {
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if (record->event.pressed) {
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register_code(DE_SS);
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} else {
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unregister_code(DE_SS);
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}
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return false;
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}
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break;
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case KC_Z:
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if (get_mods() & MODS_ALGR_MASK) {
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if (record->event.pressed) {
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register_code(DE_LESS);
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} else {
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unregister_code(DE_LESS);
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}
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return false;
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}
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break;
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}
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return true;
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};
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