dz60 iso split - cleaned up the readme and replaced normal key with numpad key on numpad layer (#9339)

* README cleanup

* replaced "normal" numbers with "keypad" numbers:
KC_P4 replaced by KC_KP_P4

* replaced "normal" keys on Numpad Layer with the "KeyPad" keys
KC_1 replaced by KC_P1 etc.
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mcarni 2020-06-13 09:29:22 +02:00 committed by GitHub
parent 400423d10b
commit 1f42071238
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2 changed files with 95 additions and 61 deletions

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@ -1,69 +1,86 @@
# iso layout with a split spacebar
# ISO layout with a split spacebar
i needed to have an ISO layout
and i wanted to have a split spacebar
i couldn't find anything ready so i cobbled this together
I needed to have an ISO layout
and I wanted to have a split spacebar
I couldn't find anything ready
so i cobbled this together
---- Layer 0 - BL
this is basically the standard iso layout with the addition of the split spacebar
## Layer 0 - BL
standard ISO layout with the addition of the split spacebar
menu key (KC_APP) is used to move to the next layer
the key in between the two spacebars is the function key
*,-----------------------------------------------------------.
*| ' | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |Backsp |
*|-----------------------------------------------------------|
*| Tab | q | w | e | r | t | y | u | i | o | p | [ | ] |enter|
*|------------------------------------------------------ |
*| Caps | a | s | d | f | g | h | j | k | l | ; | ' | # | |
*|-----------------------------------------------------------|
*|Shft| < | z | x | c | v | b | n | m | , | . | / | Shift |
*|-----------------------------------------------------------|
*|Ctrl|Gui |Alt | Space | FN | Space |Alt |Gui | NL |Ctrl |
*`-----------------------------------------------------------'
---- Layer 1 - FL
```
,-----------------------------------------------------------.
| ' | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |Backsp |
|-----------------------------------------------------------|
| Tab | q | w | e | r | t | y | u | i | o | p | [ | ] |enter|
|------------------------------------------------------ |
| Caps | a | s | d | f | g | h | j | k | l | ; | ' | # | |
|-----------------------------------------------------------|
|Shft| < | z | x | c | v | b | n | m | , | . | / | Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space | FN | Space |Alt |Gui | NL |Ctrl |
`-----------------------------------------------------------'
```
## Layer 1 - FL
quite standard function layer
arrow keys and mouse movement/buttons on the home row
*,-----------------------------------------------------------.
*|ESC|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| DEL |
*|-----------------------------------------------------------|
*| | | | | | | | | | |prt| | | |
*|------------------------------------------------------ |
*| |m l|m d|m u|m r| | | l | d | u | r | | | |
*|-----------------------------------------------------------|
*| | | | | |mb1|mb2| |hm |pgd|pgu|end| |
*|-----------------------------------------------------------|
*| | | | | | | | | | |
*`-----------------------------------------------------------'
---- Layer 2 - NL
```
,-----------------------------------------------------------.
|ESC|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| DEL |
|-----------------------------------------------------------|
| | | | | | | | | | |prt| | | |
|------------------------------------------------------ |
| |m l|m d|m u|m r| | | l | d | u | r | | | |
|-----------------------------------------------------------|
| | | | | |mb1|mb2| |hm |pgd|pgu|end| |
|-----------------------------------------------------------|
| | | | | | | | | | |
`-----------------------------------------------------------'
```
## Layer 2 - NL
numbers numbers numbers...
first key (top left) to return to BL
menu key (KC_APP) is used to move to the next layer
*,-----------------------------------------------------------.
*|BL | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | | | |
*|-----------------------------------------------------------|
*| | 4 | 5 | 6 | * | / | | 4 | 5 | 6 | * | / | ] | |
*|------------------------------------------------------ |
*| | 7 | 8 | 9 | + | - | | 1 | 2 | 3 | + | - | | |
*|-----------------------------------------------------------|
*| | | 0 | , | . | = | | | 0 | , | . | = | |
*|-----------------------------------------------------------|
*| | | | | | | | | RL | |
*`-----------------------------------------------------------'
```
,-----------------------------------------------------------.
|BL | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | | | |
|-----------------------------------------------------------|
| | 4 | 5 | 6 | * | / | | 4 | 5 | 6 | * | / | ] | |
|------------------------------------------------------ |
| | 7 | 8 | 9 | + | - | | 1 | 2 | 3 | + | - | | |
|-----------------------------------------------------------|
| | | 0 | , | . | = | | | 0 | , | . | = | |
|-----------------------------------------------------------|
| | | | | | | | | RL | |
`-----------------------------------------------------------'
```
---- Layer 3 - BL
## Layer 3 - BL
all the fancy lights
and useful reset button (top right)
*,-----------------------------------------------------------.
*|BL | | | | | | | | | | | | |Reset |
*|-----------------------------------------------------------|
*| |tog|mod|hui|hud| | |sai|sad|vai|vad| | | |
*|------------------------------------------------------ |
*| |sta|bre|rai|swi| | |sna|kni|gra|xms| | | |
*|-----------------------------------------------------------|
*| | |bd |bt |bi |bs | | | | | | | |
*|-----------------------------------------------------------|
*| | | | | | | | | BL | |
*`-----------------------------------------------------------'
```
,-----------------------------------------------------------.
|BL | | | | | | | | | | | | |Reset |
|-----------------------------------------------------------|
| |tog|mod|hui|hud| | |sai|sad|vai|vad| | | |
|------------------------------------------------------ |
| |sta|bre|rai|swi| | |sna|kni|gra|xms| | | |
|-----------------------------------------------------------|
| | |bd |bt |bi |bs | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | BL | |
`-----------------------------------------------------------'
```

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@ -112,12 +112,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------'
*/
[NL] = LAYOUT_60_iso_split(
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14
TG(NL), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______,
_______, KC_4, KC_5, KC_6, KC_PAST, KC_PSLS, _______, KC_4, KC_5, KC_6, KC_PAST, KC_PSLS, _______,
_______, KC_7, KC_8, KC_9, KC_PPLS, KC_PMNS, _______, KC_1, KC_2, KC_3, KC_PPLS, KC_PMNS, _______, _______,
_______, KC_0, KC_COMM, KC_DOT, KC_EQL, _______, _______, _______, KC_0, KC_COMM, KC_DOT, KC_EQL, _______,
_______, _______, _______, _______, MO(FL), _______, _______, _______, TG(RL), _______),
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14
TG(NL), KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PPLS, KC_PMNS, _______,
_______, KC_P4, KC_P5, KC_P6, KC_PAST, KC_PSLS, _______, KC_P4, KC_P5, KC_P6, KC_PAST, KC_PSLS, _______,
_______, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_PMNS, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PMNS, _______, _______,
_______, KC_P0, KC_COMM, KC_DOT, KC_PEQL, KC_PSLS, KC_PMNS, _______, KC_P0, KC_COMM, KC_DOT, KC_PEQL, _______,
_______, _______, _______, _______, MO(FL), _______, _______, _______, TG(RL), _______),
/* Keymap RL: RGB Layer
*
@ -150,6 +150,23 @@ void persistent_default_layer_set(uint16_t default_layer) {
default_layer_set(default_layer);
}
// always enable num lock on layer NL and disable on other layers
// thanks to spidey3 & Erovia on discord
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case NL:
if (!host_keyboard_led_state().num_lock) {
tap_code16(KC_NLCK);
}
break;
default: // for any other layers, or the default layer
if (host_keyboard_led_state().num_lock) {
tap_code16(KC_NLCK);
}
break;
}
return state;
}
// layer-activated RGB underglow
@ -172,11 +189,11 @@ void matrix_scan_user(void) {
break;
case NL:
RGB_NL_MODE;
// RGB_NL_LIGHT;
RGB_NL_LIGHT;
break;
case RL:
RGB_RL_MODE;
// RGB_RL_LIGHT;
RGB_RL_LIGHT;
break;
}