vialrgb: add all effects

This commit is contained in:
Ilya Zhuravlev 2021-07-09 17:54:33 -04:00
parent 1d5ed0b24a
commit 23e8adc8b2
36 changed files with 216 additions and 52 deletions

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#ifndef DISABLE_RGB_MATRIX_BREATHING
#define RGB_MATRIX_EFFECT_BREATHING
RGB_MATRIX_EFFECT(BREATHING)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define RGB_MATRIX_EFFECT_BAND_PINWHEEL_SAT
RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define RGB_MATRIX_EFFECT_BAND_PINWHEEL_VAL
RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,5 @@
#ifndef DISABLE_RGB_MATRIX_BAND_SAT
#define RGB_MATRIX_EFFECT_BAND_SAT
RGB_MATRIX_EFFECT(BAND_SAT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define RGB_MATRIX_EFFECT_BAND_SPIRAL_SAT
RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define RGB_MATRIX_EFFECT_BAND_SPIRAL_VAL
RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_BAND_VAL
#define RGB_MATRIX_EFFECT_BAND_VAL
RGB_MATRIX_EFFECT(BAND_VAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
#define RGB_MATRIX_EFFECT_CYCLE_ALL
RGB_MATRIX_EFFECT(CYCLE_ALL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define RGB_MATRIX_EFFECT_CYCLE_LEFT_RIGHT
RGB_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
#define RGB_MATRIX_EFFECT_CYCLE_OUT_IN
RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define RGB_MATRIX_EFFECT_CYCLE_OUT_IN_DUAL
RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define RGB_MATRIX_EFFECT_CYCLE_PINWHEEL
RGB_MATRIX_EFFECT(CYCLE_PINWHEEL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,5 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_SPIRAL
#define RGB_MATRIX_EFFECT_CYCLE_SPIRAL
RGB_MATRIX_EFFECT(CYCLE_SPIRAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define RGB_MATRIX_EFFECT_CYCLE_UP_DOWN
RGB_MATRIX_EFFECT(CYCLE_UP_DOWN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
#define RGB_MATRIX_EFFECT_DIGITAL_RAIN
RGB_MATRIX_EFFECT(DIGITAL_RAIN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,5 @@
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
#define RGB_MATRIX_EFFECT_DUAL_BEACON
RGB_MATRIX_EFFECT(DUAL_BEACON)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define RGB_MATRIX_EFFECT_GRADIENT_LEFT_RIGHT
RGB_MATRIX_EFFECT(GRADIENT_LEFT_RIGHT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define RGB_MATRIX_EFFECT_GRADIENT_UP_DOWN
RGB_MATRIX_EFFECT(GRADIENT_UP_DOWN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
#define RGB_MATRIX_EFFECT_HUE_BREATHING
RGB_MATRIX_EFFECT(HUE_BREATHING)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
#define RGB_MATRIX_EFFECT_HUE_PENDULUM
RGB_MATRIX_EFFECT(HUE_PENDULUM)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
#define RGB_MATRIX_EFFECT_HUE_WAVE
RGB_MATRIX_EFFECT(HUE_WAVE)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define RGB_MATRIX_EFFECT_JELLYBEAN_RAINDROPS
RGB_MATRIX_EFFECT(JELLYBEAN_RAINDROPS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
#define RGB_MATRIX_EFFECT_RAINBOW_BEACON
RGB_MATRIX_EFFECT(RAINBOW_BEACON)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define RGB_MATRIX_EFFECT_RAINBOW_MOVING_CHEVRON
RGB_MATRIX_EFFECT(RAINBOW_MOVING_CHEVRON)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define RGB_MATRIX_EFFECT_RAINBOW_PINWHEELS
RGB_MATRIX_EFFECT(RAINBOW_PINWHEELS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifndef DISABLE_RGB_MATRIX_RAINDROPS
#define RGB_MATRIX_EFFECT_RAINDROPS
RGB_MATRIX_EFFECT(RAINDROPS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
#define RGB_MATRIX_EFFECT_SOLID_REACTIVE
RGB_MATRIX_EFFECT(SOLID_REACTIVE)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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# if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define RGB_MATRIX_EFFECT_SOLID_REACTIVE_CROSS
RGB_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define RGB_MATRIX_EFFECT_SOLID_REACTIVE_MULTICROSS
RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
# endif

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# if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define RGB_MATRIX_EFFECT_SOLID_REACTIVE_NEXUS
RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define RGB_MATRIX_EFFECT_SOLID_REACTIVE_MULTINEXUS
RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
# endif

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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define RGB_MATRIX_EFFECT_SOLID_REACTIVE_SIMPLE
RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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# if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE)
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define RGB_MATRIX_EFFECT_SOLID_REACTIVE_WIDE
RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define RGB_MATRIX_EFFECT_SOLID_REACTIVE_MULTIWIDE
RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
# endif

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# if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH)
# ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
#define RGB_MATRIX_EFFECT_SOLID_SPLASH
RGB_MATRIX_EFFECT(SOLID_SPLASH)
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define RGB_MATRIX_EFFECT_SOLID_MULTISPLASH
RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)
# endif

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# if !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
# ifndef DISABLE_RGB_MATRIX_SPLASH
#define RGB_MATRIX_EFFECT_SPLASH
RGB_MATRIX_EFFECT(SPLASH)
# endif
# ifndef DISABLE_RGB_MATRIX_MULTISPLASH
#define RGB_MATRIX_EFFECT_MULTISPLASH
RGB_MATRIX_EFFECT(MULTISPLASH)
# endif

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#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
#define RGB_MATRIX_EFFECT_TYPING_HEATMAP
RGB_MATRIX_EFFECT(TYPING_HEATMAP)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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#include "rgb_matrix.h"
#include "vial.h"
/* Note - never reorder or remove these, only add new animations at the end */
enum {
VIALRGB_EFFECT_OFF = 0,
VIALRGB_EFFECT_DIRECT,
VIALRGB_EFFECT_SOLID_COLOR,
VIALRGB_EFFECT_ALPHAS_MODS,
VIALRGB_EFFECT_GRADIENT_UP_DOWN_ANIM,
VIALRGB_EFFECT_GRADIENT_LEFT_RIGHT_ANIM,
VIALRGB_EFFECT_BREATHING_ANIM,
VIALRGB_EFFECT_COLORBAND_SAT_ANIM,
VIALRGB_EFFECT_COLORBAND_VAL_ANIM,
VIALRGB_EFFECT_COLORBAND_PINWHEEL_SAT_ANIM,
VIALRGB_EFFECT_COLORBAND_PINWHEEL_VAL_ANIM,
VIALRGB_EFFECT_COLORBAND_SPIRAL_SAT_ANIM,
VIALRGB_EFFECT_COLORBAND_SPIRAL_VAL_ANIM,
VIALRGB_EFFECT_CYCLE_ALL_ANIM,
VIALRGB_EFFECT_CYCLE_LEFT_RIGHT_ANIM,
VIALRGB_EFFECT_CYCLE_UP_DOWN_ANIM,
VIALRGB_EFFECT_RAINBOW_MOVING_CHEVRON_ANIM,
VIALRGB_EFFECT_CYCLE_OUT_IN_ANIM,
VIALRGB_EFFECT_CYCLE_OUT_IN_DUAL_ANIM,
VIALRGB_EFFECT_CYCLE_PINWHEEL_ANIM,
VIALRGB_EFFECT_CYCLE_SPIRAL_ANIM,
VIALRGB_EFFECT_DUAL_BEACON_ANIM,
VIALRGB_EFFECT_RAINBOW_BEACON_ANIM,
VIALRGB_EFFECT_RAINBOW_PINWHEELS_ANIM,
VIALRGB_EFFECT_RAINDROPS_ANIM,
VIALRGB_EFFECT_JELLYBEAN_RAINDROPS_ANIM,
VIALRGB_EFFECT_HUE_BREATHING_ANIM,
VIALRGB_EFFECT_HUE_PENDULUM_ANIM,
VIALRGB_EFFECT_HUE_WAVE_ANIM,
VIALRGB_EFFECT_TYPING_HEATMAP_ANIM,
VIALRGB_EFFECT_DIGITAL_RAIN_ANIM,
VIALRGB_EFFECT_SOLID_REACTIVE_SIMPLE_ANIM,
VIALRGB_EFFECT_SOLID_REACTIVE_ANIM,
VIALRGB_EFFECT_SOLID_REACTIVE_WIDE,
VIALRGB_EFFECT_SOLID_REACTIVE_CROSS,
VIALRGB_EFFECT_SOLID_REACTIVE_NEXUS,
VIALRGB_EFFECT_SPLASH_ANIM,
VIALRGB_EFFECT_SOLID_SPLASH_ANIM,
};
typedef struct {
uint16_t vialrgb_id;
uint16_t qmk_id;
} vialrgb_supported_mode_t;
static const PROGMEM vialrgb_supported_mode_t supported_modes[] = {
{ VIALRGB_EFFECT_OFF, 0 },
// { VIALRGB_EFFECT_DIRECT, 0 }, TODO
#ifdef RGB_MATRIX_EFFECT_SOLID_COLOR
{ VIALRGB_EFFECT_SOLID_COLOR, RGB_MATRIX_SOLID_COLOR },
#endif
#ifdef RGB_MATRIX_EFFECT_ALPHAS_MODS
{ VIALRGB_EFFECT_ALPHAS_MODS, RGB_MATRIX_ALPHAS_MODS },
#endif
};
#include "vialrgb_effects.inc"
#define SUPPORTED_MODES_LENGTH (sizeof(supported_modes)/sizeof(*supported_modes))

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quantum/vialrgb_effects.inc Normal file
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/* SPDX-License-Identifier: GPL-2.0-or-later */
/* Note - never reorder or remove these, only add new animations at the end */
enum {
VIALRGB_EFFECT_OFF = 0,
VIALRGB_EFFECT_DIRECT,
VIALRGB_EFFECT_SOLID_COLOR,
VIALRGB_EFFECT_ALPHAS_MODS,
VIALRGB_EFFECT_GRADIENT_UP_DOWN,
VIALRGB_EFFECT_GRADIENT_LEFT_RIGHT,
VIALRGB_EFFECT_BREATHING,
VIALRGB_EFFECT_BAND_SAT,
VIALRGB_EFFECT_BAND_VAL,
VIALRGB_EFFECT_BAND_PINWHEEL_SAT,
VIALRGB_EFFECT_BAND_PINWHEEL_VAL,
VIALRGB_EFFECT_BAND_SPIRAL_SAT,
VIALRGB_EFFECT_BAND_SPIRAL_VAL,
VIALRGB_EFFECT_CYCLE_ALL,
VIALRGB_EFFECT_CYCLE_LEFT_RIGHT,
VIALRGB_EFFECT_CYCLE_UP_DOWN,
VIALRGB_EFFECT_RAINBOW_MOVING_CHEVRON,
VIALRGB_EFFECT_CYCLE_OUT_IN,
VIALRGB_EFFECT_CYCLE_OUT_IN_DUAL,
VIALRGB_EFFECT_CYCLE_PINWHEEL,
VIALRGB_EFFECT_CYCLE_SPIRAL,
VIALRGB_EFFECT_DUAL_BEACON,
VIALRGB_EFFECT_RAINBOW_BEACON,
VIALRGB_EFFECT_RAINBOW_PINWHEELS,
VIALRGB_EFFECT_RAINDROPS,
VIALRGB_EFFECT_JELLYBEAN_RAINDROPS,
VIALRGB_EFFECT_HUE_BREATHING,
VIALRGB_EFFECT_HUE_PENDULUM,
VIALRGB_EFFECT_HUE_WAVE,
VIALRGB_EFFECT_TYPING_HEATMAP,
VIALRGB_EFFECT_DIGITAL_RAIN,
VIALRGB_EFFECT_SOLID_REACTIVE_SIMPLE,
VIALRGB_EFFECT_SOLID_REACTIVE,
VIALRGB_EFFECT_SOLID_REACTIVE_WIDE,
VIALRGB_EFFECT_SOLID_REACTIVE_MULTIWIDE,
VIALRGB_EFFECT_SOLID_REACTIVE_CROSS,
VIALRGB_EFFECT_SOLID_REACTIVE_MULTICROSS,
VIALRGB_EFFECT_SOLID_REACTIVE_NEXUS,
VIALRGB_EFFECT_SOLID_REACTIVE_MULTINEXUS,
VIALRGB_EFFECT_SPLASH,
VIALRGB_EFFECT_MULTISPLASH,
VIALRGB_EFFECT_SOLID_SPLASH,
VIALRGB_EFFECT_SOLID_MULTISPLASH,
};
static const PROGMEM vialrgb_supported_mode_t supported_modes[] = {
{ VIALRGB_EFFECT_OFF, 0 },
// { VIALRGB_EFFECT_DIRECT, 0 }, TODO
#ifdef RGB_MATRIX_EFFECT_SOLID_COLOR
{ VIALRGB_EFFECT_SOLID_COLOR, RGB_MATRIX_SOLID_COLOR },
#endif
#ifdef RGB_MATRIX_EFFECT_ALPHAS_MODS
{ VIALRGB_EFFECT_ALPHAS_MODS, RGB_MATRIX_ALPHAS_MODS },
#endif
#ifdef RGB_MATRIX_EFFECT_GRADIENT_UP_DOWN
{ VIALRGB_EFFECT_GRADIENT_UP_DOWN, RGB_MATRIX_GRADIENT_UP_DOWN },
#endif
#ifdef RGB_MATRIX_EFFECT_GRADIENT_LEFT_RIGHT
{ VIALRGB_EFFECT_GRADIENT_LEFT_RIGHT, RGB_MATRIX_GRADIENT_LEFT_RIGHT },
#endif
#ifdef RGB_MATRIX_EFFECT_BREATHING
{ VIALRGB_EFFECT_BREATHING, RGB_MATRIX_BREATHING },
#endif
#ifdef RGB_MATRIX_EFFECT_BAND_SAT
{ VIALRGB_EFFECT_BAND_SAT, RGB_MATRIX_BAND_SAT },
#endif
#ifdef RGB_MATRIX_EFFECT_BAND_VAL
{ VIALRGB_EFFECT_BAND_VAL, RGB_MATRIX_BAND_VAL },
#endif
#ifdef RGB_MATRIX_EFFECT_BAND_PINWHEEL_SAT
{ VIALRGB_EFFECT_BAND_PINWHEEL_SAT, RGB_MATRIX_BAND_PINWHEEL_SAT },
#endif
#ifdef RGB_MATRIX_EFFECT_BAND_PINWHEEL_VAL
{ VIALRGB_EFFECT_BAND_PINWHEEL_VAL, RGB_MATRIX_BAND_PINWHEEL_VAL },
#endif
#ifdef RGB_MATRIX_EFFECT_BAND_SPIRAL_SAT
{ VIALRGB_EFFECT_BAND_SPIRAL_SAT, RGB_MATRIX_BAND_SPIRAL_SAT },
#endif
#ifdef RGB_MATRIX_EFFECT_BAND_SPIRAL_VAL
{ VIALRGB_EFFECT_BAND_SPIRAL_VAL, RGB_MATRIX_BAND_SPIRAL_VAL },
#endif
#ifdef RGB_MATRIX_EFFECT_CYCLE_ALL
{ VIALRGB_EFFECT_CYCLE_ALL, RGB_MATRIX_CYCLE_ALL },
#endif
#ifdef RGB_MATRIX_EFFECT_CYCLE_LEFT_RIGHT
{ VIALRGB_EFFECT_CYCLE_LEFT_RIGHT, RGB_MATRIX_CYCLE_LEFT_RIGHT },
#endif
#ifdef RGB_MATRIX_EFFECT_CYCLE_UP_DOWN
{ VIALRGB_EFFECT_CYCLE_UP_DOWN, RGB_MATRIX_CYCLE_UP_DOWN },
#endif
#ifdef RGB_MATRIX_EFFECT_RAINBOW_MOVING_CHEVRON
{ VIALRGB_EFFECT_RAINBOW_MOVING_CHEVRON, RGB_MATRIX_RAINBOW_MOVING_CHEVRON },
#endif
#ifdef RGB_MATRIX_EFFECT_CYCLE_OUT_IN
{ VIALRGB_EFFECT_CYCLE_OUT_IN, RGB_MATRIX_CYCLE_OUT_IN },
#endif
#ifdef RGB_MATRIX_EFFECT_CYCLE_OUT_IN_DUAL
{ VIALRGB_EFFECT_CYCLE_OUT_IN_DUAL, RGB_MATRIX_CYCLE_OUT_IN_DUAL },
#endif
#ifdef RGB_MATRIX_EFFECT_CYCLE_PINWHEEL
{ VIALRGB_EFFECT_CYCLE_PINWHEEL, RGB_MATRIX_CYCLE_PINWHEEL },
#endif
#ifdef RGB_MATRIX_EFFECT_CYCLE_SPIRAL
{ VIALRGB_EFFECT_CYCLE_SPIRAL, RGB_MATRIX_CYCLE_SPIRAL },
#endif
#ifdef RGB_MATRIX_EFFECT_DUAL_BEACON
{ VIALRGB_EFFECT_DUAL_BEACON, RGB_MATRIX_DUAL_BEACON },
#endif
#ifdef RGB_MATRIX_EFFECT_RAINBOW_BEACON
{ VIALRGB_EFFECT_RAINBOW_BEACON, RGB_MATRIX_RAINBOW_BEACON },
#endif
#ifdef RGB_MATRIX_EFFECT_RAINBOW_PINWHEELS
{ VIALRGB_EFFECT_RAINBOW_PINWHEELS, RGB_MATRIX_RAINBOW_PINWHEELS },
#endif
#ifdef RGB_MATRIX_EFFECT_RAINDROPS
{ VIALRGB_EFFECT_RAINDROPS, RGB_MATRIX_RAINDROPS },
#endif
#ifdef RGB_MATRIX_EFFECT_JELLYBEAN_RAINDROPS
{ VIALRGB_EFFECT_JELLYBEAN_RAINDROPS, RGB_MATRIX_JELLYBEAN_RAINDROPS },
#endif
#ifdef RGB_MATRIX_EFFECT_HUE_BREATHING
{ VIALRGB_EFFECT_HUE_BREATHING, RGB_MATRIX_HUE_BREATHING },
#endif
#ifdef RGB_MATRIX_EFFECT_HUE_PENDULUM
{ VIALRGB_EFFECT_HUE_PENDULUM, RGB_MATRIX_HUE_PENDULUM },
#endif
#ifdef RGB_MATRIX_EFFECT_HUE_WAVE
{ VIALRGB_EFFECT_HUE_WAVE, RGB_MATRIX_HUE_WAVE },
#endif
#ifdef RGB_MATRIX_EFFECT_TYPING_HEATMAP
{ VIALRGB_EFFECT_TYPING_HEATMAP, RGB_MATRIX_TYPING_HEATMAP },
#endif
#ifdef RGB_MATRIX_EFFECT_DIGITAL_RAIN
{ VIALRGB_EFFECT_DIGITAL_RAIN, RGB_MATRIX_DIGITAL_RAIN },
#endif
#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_SIMPLE
{ VIALRGB_EFFECT_SOLID_REACTIVE_SIMPLE, RGB_MATRIX_SOLID_REACTIVE_SIMPLE },
#endif
#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE
{ VIALRGB_EFFECT_SOLID_REACTIVE, RGB_MATRIX_SOLID_REACTIVE },
#endif
#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_WIDE
{ VIALRGB_EFFECT_SOLID_REACTIVE_WIDE, RGB_MATRIX_SOLID_REACTIVE_WIDE },
#endif
#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_MULTIWIDE
{ VIALRGB_EFFECT_SOLID_REACTIVE_MULTIWIDE, RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE },
#endif
#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_CROSS
{ VIALRGB_EFFECT_SOLID_REACTIVE_CROSS, RGB_MATRIX_SOLID_REACTIVE_CROSS },
#endif
#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_MULTICROSS
{ VIALRGB_EFFECT_SOLID_REACTIVE_MULTICROSS, RGB_MATRIX_SOLID_REACTIVE_MULTICROSS },
#endif
#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_NEXUS
{ VIALRGB_EFFECT_SOLID_REACTIVE_NEXUS, RGB_MATRIX_SOLID_REACTIVE_NEXUS },
#endif
#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_MULTINEXUS
{ VIALRGB_EFFECT_SOLID_REACTIVE_MULTINEXUS, RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS },
#endif
#ifdef RGB_MATRIX_EFFECT_SPLASH
{ VIALRGB_EFFECT_SPLASH, RGB_MATRIX_SPLASH },
#endif
#ifdef RGB_MATRIX_EFFECT_MULTISPLASH
{ VIALRGB_EFFECT_MULTISPLASH, RGB_MATRIX_MULTISPLASH },
#endif
#ifdef RGB_MATRIX_EFFECT_SOLID_SPLASH
{ VIALRGB_EFFECT_SOLID_SPLASH, RGB_MATRIX_SOLID_SPLASH },
#endif
#ifdef RGB_MATRIX_EFFECT_SOLID_MULTISPLASH
{ VIALRGB_EFFECT_SOLID_MULTISPLASH, RGB_MATRIX_SOLID_MULTISPLASH },
#endif
};