Keyboard: Rename macropad to treasure/type9 (#4035)
* rename macropad keyboard to type9 under the treasure directory * fixup the readme * rename macropad to type9 * moar renames
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# The default keymap for macropad
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#define PRODUCT_ID 0x0000
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Treasure
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#define PRODUCT Macropad Type 9
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#define PRODUCT Type 9
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#define DESCRIPTION A custom macropad
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/* key matrix size */
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{
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"keyboard_name": "Macropad",
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"keyboard_name": "Type-9",
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"url": "",
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"maintainer": "qmk",
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"width": 3,
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keyboards/treasure/type9/keymaps/default/readme.md
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keyboards/treasure/type9/keymaps/default/readme.md
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# The default keymap for Type-9
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# Macropad
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# Type-9
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3x3 Macropad.
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@ -8,6 +8,6 @@ Hardware Availability: [Treasure](http://macropad.co/)
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Make example for this keyboard (after setting up your build environment):
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make macropad:default
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make treasure/type9:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "macropad.h"
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#include "type9.h"
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MACROPAD_H
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#define MACROPAD_H
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#ifndef TYPE9_H
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#define TYPE9_H
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#include "quantum.h"
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