Add support for Velocifire Sun20pro numpad (#290)
* Added support for Velocifire Sun20pro numpad * Cleaned up formatting * Added default keymap
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117
keyboards/velocifire/sun20pro/config.h
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117
keyboards/velocifire/sun20pro/config.h
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "config_common.h"
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#define VIAL_KEYBOARD_UID {0x97, 0x61, 0x7D, 0x2F, 0xA7, 0x5E, 0x42, 0x40}
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#define VIAL_UNLOCK_COMBO_ROWS { 0, 4 }
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#define VIAL_UNLOCK_COMBO_COLS { 0, 3 }
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x0002
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#define PRODUCT_ID 0x0002
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Velocifire
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#define PRODUCT Sun20pro
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 4
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/* key matrix pins */
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#define MATRIX_ROW_PINS { B0, B1, B2, B3, B7 }
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#define MATRIX_COL_PINS { F7, F6, F5, F4 }
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#define ENCODERS_PAD_A { D6 }
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#define ENCODERS_PAD_B { D7 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* number of backlight levels */
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#ifdef BACKLIGHT_PIN
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# define BACKLIGHT_LEVELS 3
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#undef LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#undef LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_DI_PIN C7
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#ifdef RGB_DI_PIN
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# define RGBLED_NUM 25
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_SAT_STEP 8
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# define RGBLIGHT_VAL_STEP 8
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# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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# define RGBLIGHT_ANIMATIONS
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// RGB Matrix
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# ifdef RGB_MATRIX_ENABLE
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# define DRIVER_LED_TOTAL RGBLED_NUM
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// # define ENABLE_RGB_MATRIX_GR45ADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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// # define ENABLE_RGB_MATRIX_BAND_SAT
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// # define ENABLE_RGB_MATRIX_BAND_VAL
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// # define ENABLE_RGB_MATRIX_HUE_BREATHING
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// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// # define ENABLE_RGB_MATRIX_HUE_WAVE
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// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
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// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// # define ENABLE_RGB_MATRIX_SPLASH
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// # define ENABLE_RGB_MATRIX_MULTISPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# endif
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#endif
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5
keyboards/velocifire/sun20pro/info.json
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5
keyboards/velocifire/sun20pro/info.json
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{
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"keyboard_name": "Sun20pro",
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"url": "",
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"maintainer": "qmk",
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}
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90
keyboards/velocifire/sun20pro/keymaps/default/keymap.c
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90
keyboards/velocifire/sun20pro/keymaps/default/keymap.c
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#include "sun20pro.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(
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KC_MUTE, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3,
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KC_INS, KC_PDOT, KC_PENT),
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LAYOUT(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS),
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LAYOUT(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS),
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LAYOUT(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS),
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};
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder */
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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} else if (index == 1) { /* Second encoder */
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if (clockwise) {
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tap_code(KC_DOWN);
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} else {
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tap_code(KC_UP);
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}
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}
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}
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void led_set_user(uint8_t usb_led) {
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if (usb_led & (1 << USB_LED_NUM_LOCK)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_COMPOSE)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_KANA)) {
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} else {
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}
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}
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42
keyboards/velocifire/sun20pro/keymaps/vial/keymap.c
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42
keyboards/velocifire/sun20pro/keymaps/vial/keymap.c
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#include "sun20pro.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(
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TG(1), KC_PSLS, KC_PAST, KC_PMNS, KC_MUTE,
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KC_7, KC_8, KC_9,
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KC_4, KC_5, KC_6, KC_PPLS,
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KC_1, KC_2, KC_3,
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KC_0, KC_DOT, KC_PENT),
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LAYOUT(
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_______, _______, _______, _______, _______,
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KC_HOME, KC_UP, KC_PGUP,
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KC_LEFT, KC_NO, KC_RGHT, _______,
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KC_END, KC_DOWN, KC_PGDN,
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KC_INS, KC_DEL, _______),
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LAYOUT(
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_______, _______, _______, _______, _______,
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_______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______,
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_______, _______, _______),
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LAYOUT(
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_______, _______, _______, _______, _______,
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_______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______,
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_______, _______, _______),
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};
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#if defined(ENCODER_MAP_ENABLE)
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
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[0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
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[1] = { ENCODER_CCW_CW(_______, _______) },
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[2] = { ENCODER_CCW_CW(_______, _______) },
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[3] = { ENCODER_CCW_CW(_______, _______) },
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};
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#endif
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24
keyboards/velocifire/sun20pro/keymaps/vial/rules.mk
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24
keyboards/velocifire/sun20pro/keymaps/vial/rules.mk
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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VIA_ENABLE = yes
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VIAL_ENABLE = yes
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ENCODER_ENABLE = yes
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ENCODER_MAP_ENABLE = yes
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LTO_ENABLE = yes
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RGB_MATRIX_ENABLE = yes
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RGB_MATRIX_DRIVER = WS2812
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VIALRGB_ENABLE = yes
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COMBO_ENABLE = no
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COMMAND_ENABLE = no # Commands for debug and configuration
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CONSOLE_ENABLE = no # Console for debug
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EXTRAKEY_ENABLE = yes # Audio control and System control
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MUSIC_ENABLE = no
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QMK_SETTINGS = no
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TAP_DANCE_ENABLE = yes
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59
keyboards/velocifire/sun20pro/keymaps/vial/vial.json
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59
keyboards/velocifire/sun20pro/keymaps/vial/vial.json
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{
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"name": "Sun20Plus",
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"vendorId": "0x0002",
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"productId": "0x0002",
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"lighting": "vialrgb",
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"matrix": {
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"rows": 5,
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"cols": 4
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},
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"layouts": {
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"keymap": [
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[
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"0,0",
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"0,1",
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"0,2",
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"0,3",
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{
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"x": 1
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},
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"3,3"
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],
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[
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"1,0",
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"1,1",
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"1,2",
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{
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"h": 2
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},
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"2,3",
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{
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"x": 0.5
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},
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"0,0\n\n\n\n\n\n\n\n\ne",
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"0,1\n\n\n\n\n\n\n\n\ne"
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],
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[
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"2,0",
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"2,1",
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"2,2"
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],
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[
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"3,0",
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"3,1",
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"3,2",
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{
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"h": 2
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},
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"4,3"
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],
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[
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{
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"w": 2
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},
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"4,0",
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"4,2"
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]
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]
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}
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}
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20
keyboards/velocifire/sun20pro/readme.md
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keyboards/velocifire/sun20pro/readme.md
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# Velocifire Sun20pro macropad
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![Velocifire Sun20pro macropad](https://i.imgur.com/WgpwoLk.jpeg)
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Sun20pro is 5×4 numpad with a rotary encoder.
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* Hardware Supported: Sun20pro
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* Hardware Availability: group buy (limited to 500): Nov. 25th, 7 PM PST - Dec. 10th, 7 PM PST
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Make example for this keyboard (after setting up your build environment):
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make velocifire/sun20pro:vial
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Flash the default keymap:
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make velocifire/sun20pro:vial:flash
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Press the reset button on the bottom of the PCB when prompted.
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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1
keyboards/velocifire/sun20pro/rules.mk
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1
keyboards/velocifire/sun20pro/rules.mk
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DEFAULT_FOLDER = velocifire/sun20pro
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30
keyboards/velocifire/sun20pro/sun20pro.c
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30
keyboards/velocifire/sun20pro/sun20pro.c
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#include "sun20pro.h"
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#ifdef RGB_MATRIX_ENABLE
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#define __ NO_LED
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led_config_t g_led_config = { {
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// Key Matrix to LED Index
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{ 4, 8, 13, 16 },
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{ 3, 7, 12, __ },
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{ 2, 6, 11, 15 },
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{ 1, 5, 10, __ },
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{ 0, __, 9, 14 }
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}, {
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// LED Index to Physical Position
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{0,0}, {56,0}, {112,0}, {168,0},
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{0,16}, {56,16}, {112,16},
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{0,32}, {56,32}, {112,32}, {168,24},
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{0,48}, {56,48}, {112,48},
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{0,64}, {112,64}, {168,56},
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{224,8}, {224,16}, {224,24}, {224,32}, {224,40}, {224,48}, {224,56}, {224,64}
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}, {
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// LED Index to Flag
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4, 4, 4, 4,
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4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4,
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4, 4, 4,
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2, 2, 2, 2, 2, 2, 2, 2
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} };
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#endif
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36
keyboards/velocifire/sun20pro/sun20pro.h
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36
keyboards/velocifire/sun20pro/sun20pro.h
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/* Copyright 2022 John Hall
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#define XXX KC_NO
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// The first section contains all of the arguments
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// The second converts the arguments into a two-dimensional array
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#define LAYOUT( \
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K00, K01, K02, K03, K33, \
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K10, K11, K12, \
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K20, K21, K22, K23, \
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K30, K31, K32, \
|
||||
K40, K42, K43 \
|
||||
) { \
|
||||
{ K00, K01, K02, K03 }, \
|
||||
{ K10, K11, K12, XXX }, \
|
||||
{ K20, K21, K22, K23 }, \
|
||||
{ K30, K31, K32, K33 }, \
|
||||
{ K40, XXX, K42, K43 } \
|
||||
}
|
Loading…
Reference in New Issue
Block a user