Add support for Velocifire Sun20pro numpad (#290)

* Added support for Velocifire Sun20pro numpad

* Cleaned up formatting

* Added default keymap
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FansForFlorida 2022-11-29 22:35:21 -05:00 committed by GitHub
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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "config_common.h"
#define VIAL_KEYBOARD_UID {0x97, 0x61, 0x7D, 0x2F, 0xA7, 0x5E, 0x42, 0x40}
#define VIAL_UNLOCK_COMBO_ROWS { 0, 4 }
#define VIAL_UNLOCK_COMBO_COLS { 0, 3 }
/* USB Device descriptor parameter */
#define VENDOR_ID 0x0002
#define PRODUCT_ID 0x0002
#define DEVICE_VER 0x0001
#define MANUFACTURER Velocifire
#define PRODUCT Sun20pro
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 4
/* key matrix pins */
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B7 }
#define MATRIX_COL_PINS { F7, F6, F5, F4 }
#define ENCODERS_PAD_A { D6 }
#define ENCODERS_PAD_B { D7 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#ifdef BACKLIGHT_PIN
# define BACKLIGHT_LEVELS 3
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#undef LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#undef LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_DI_PIN C7
#ifdef RGB_DI_PIN
# define RGBLED_NUM 25
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
# define RGBLIGHT_ANIMATIONS
// RGB Matrix
# ifdef RGB_MATRIX_ENABLE
# define DRIVER_LED_TOTAL RGBLED_NUM
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # define ENABLE_RGB_MATRIX_GR45ADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
// # define ENABLE_RGB_MATRIX_BAND_SAT
// # define ENABLE_RGB_MATRIX_BAND_VAL
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// # define ENABLE_RGB_MATRIX_HUE_BREATHING
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
// # define ENABLE_RGB_MATRIX_HUE_WAVE
// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// # define ENABLE_RGB_MATRIX_SPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# endif
#endif

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{
"keyboard_name": "Sun20pro",
"url": "",
"maintainer": "qmk",
}

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#include "sun20pro.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(
KC_MUTE, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3,
KC_INS, KC_PDOT, KC_PENT),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS),
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) { /* Second encoder */
if (clockwise) {
tap_code(KC_DOWN);
} else {
tap_code(KC_UP);
}
}
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}

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#include "sun20pro.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(
TG(1), KC_PSLS, KC_PAST, KC_PMNS, KC_MUTE,
KC_7, KC_8, KC_9,
KC_4, KC_5, KC_6, KC_PPLS,
KC_1, KC_2, KC_3,
KC_0, KC_DOT, KC_PENT),
LAYOUT(
_______, _______, _______, _______, _______,
KC_HOME, KC_UP, KC_PGUP,
KC_LEFT, KC_NO, KC_RGHT, _______,
KC_END, KC_DOWN, KC_PGDN,
KC_INS, KC_DEL, _______),
LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______,
_______, _______, _______),
LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______,
_______, _______, _______),
};
#if defined(ENCODER_MAP_ENABLE)
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[1] = { ENCODER_CCW_CW(_______, _______) },
[2] = { ENCODER_CCW_CW(_______, _______) },
[3] = { ENCODER_CCW_CW(_______, _______) },
};
#endif

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
VIA_ENABLE = yes
VIAL_ENABLE = yes
ENCODER_ENABLE = yes
ENCODER_MAP_ENABLE = yes
LTO_ENABLE = yes
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
VIALRGB_ENABLE = yes
COMBO_ENABLE = no
COMMAND_ENABLE = no # Commands for debug and configuration
CONSOLE_ENABLE = no # Console for debug
EXTRAKEY_ENABLE = yes # Audio control and System control
MUSIC_ENABLE = no
QMK_SETTINGS = no
TAP_DANCE_ENABLE = yes

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{
"name": "Sun20Plus",
"vendorId": "0x0002",
"productId": "0x0002",
"lighting": "vialrgb",
"matrix": {
"rows": 5,
"cols": 4
},
"layouts": {
"keymap": [
[
"0,0",
"0,1",
"0,2",
"0,3",
{
"x": 1
},
"3,3"
],
[
"1,0",
"1,1",
"1,2",
{
"h": 2
},
"2,3",
{
"x": 0.5
},
"0,0\n\n\n\n\n\n\n\n\ne",
"0,1\n\n\n\n\n\n\n\n\ne"
],
[
"2,0",
"2,1",
"2,2"
],
[
"3,0",
"3,1",
"3,2",
{
"h": 2
},
"4,3"
],
[
{
"w": 2
},
"4,0",
"4,2"
]
]
}
}

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# Velocifire Sun20pro macropad
![Velocifire Sun20pro macropad](https://i.imgur.com/WgpwoLk.jpeg)
Sun20pro is 5×4 numpad with a rotary encoder.
* Hardware Supported: Sun20pro
* Hardware Availability: group buy (limited to 500): Nov. 25th, 7 PM PST - Dec. 10th, 7 PM PST
Make example for this keyboard (after setting up your build environment):
make velocifire/sun20pro:vial
Flash the default keymap:
make velocifire/sun20pro:vial:flash
Press the reset button on the bottom of the PCB when prompted.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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DEFAULT_FOLDER = velocifire/sun20pro

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#include "sun20pro.h"
#ifdef RGB_MATRIX_ENABLE
#define __ NO_LED
led_config_t g_led_config = { {
// Key Matrix to LED Index
{ 4, 8, 13, 16 },
{ 3, 7, 12, __ },
{ 2, 6, 11, 15 },
{ 1, 5, 10, __ },
{ 0, __, 9, 14 }
}, {
// LED Index to Physical Position
{0,0}, {56,0}, {112,0}, {168,0},
{0,16}, {56,16}, {112,16},
{0,32}, {56,32}, {112,32}, {168,24},
{0,48}, {56,48}, {112,48},
{0,64}, {112,64}, {168,56},
{224,8}, {224,16}, {224,24}, {224,32}, {224,40}, {224,48}, {224,56}, {224,64}
}, {
// LED Index to Flag
4, 4, 4, 4,
4, 4, 4,
4, 4, 4, 4,
4, 4, 4,
4, 4, 4,
2, 2, 2, 2, 2, 2, 2, 2
} };
#endif

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/* Copyright 2022 John Hall
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT( \
K00, K01, K02, K03, K33, \
K10, K11, K12, \
K20, K21, K22, K23, \
K30, K31, K32, \
K40, K42, K43 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, XXX }, \
{ K20, K21, K22, K23 }, \
{ K30, K31, K32, K33 }, \
{ K40, XXX, K42, K43 } \
}